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This repository has been archived by the owner on Oct 22, 2024. It is now read-only.

EvoGUI v0.4.202

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@narc0tiq narc0tiq released this 03 May 19:36
· 19 commits to master since this release
3e5697f

As per feafb3e#commitcomment-22005141, it's the enemy force's evolution_factor that controls what will be spawned (since that force owns the spawners, after all).

Now EvoGUI should agree with /evolution at all times.