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Update README.md
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nekocode authored Aug 9, 2016
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Realtime camera filters. Process frames by OpenGL shaders.

**[Download the apk](https://github.com/WeLikeVis/CameraFilter/releases/download/1.3/app-debug.apk)** to have a try.
**[Download the apk](https://github.com/WeLikeVis/CameraFilter/releases/download/1.4/app-debug.apk)** to have a try.

## Filters

Thasnks to the original authors of the filters' shader codes. I had only portted them from webgl to opengl es.

| Filter | Preview | Filter | Preview |
| :---- | :-------- | :------ |
| :----- | :------ | :----- | :------ |
| [Edge Detection](https://www.shadertoy.com/view/Xtd3W7) | ![](art/1.png) | [Pixelize](https://www.shadertoy.com/view/4lXXDH) | ![](art/2.png)|
| [EM Interference](https://www.shadertoy.com/view/lsXSWl) | ![](art/3.png)| [Triangles Mosaic](https://www.shadertoy.com/view/4d2SWy) | ![](art/4.png) |
| [Legofied](https://www.shadertoy.com/view/XtBSzy) | ![](art/5.png) | [Tile Mosaic](https://www.shadertoy.com/view/MtfXRN) | ![](art/6.png) |
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| [Mapping](https://www.shadertoy.com/view/XsX3R7) | ![](art/13.png) | [Crosshatch](https://www.shadertoy.com/view/MdX3Dr) | ![](art/14.png) |
| [Lichtenstein-esque](https://www.shadertoy.com/view/Mdf3zS) | ![](art/15.png) | [Ascii Art](https://www.shadertoy.com/view/lssGDj) | ![](art/16.png) |
| [Money Filter](https://www.shadertoy.com/view/XlsXDN) | ![](art/17.png) | [Cracked](https://www.shadertoy.com/view/XdBSzW) | ![](art/18.png) |
| [Polygonization](https://www.shadertoy.com/view/4lsXR7) | ![](art/19.png) | | |
| [Polygonization](https://www.shadertoy.com/view/4lsXR7) | ![](art/19.png) | | |

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