Use Stable Diffusion intrinsic lora to render texture maps (normal, albedo, shade, depth)
Blender implementation of
https://intrinsic-lora.github.io/
Like with blender-stable-diffusion-render, this addon bakes the resulting texture back to you UV-mapped model.
Each texture generated will create a new node in the material. You're responsible for linking them.
Example video:
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You need stable diffusion 1.5 in safetensors format. This for example: https://huggingface.co/runwayml/stable-diffusion-v1-5/
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You need the loras. Download from here: https://huggingface.co/neph1/intrinsic_lora and place in intrinsic_lora_addon/pretrained_weights
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Install the intrinsic_lora_addon in your addons folder
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Config the path to the sd 1.5 checkpoint in the addon preferences. Config is optional, but required for running offline.
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The panel is in the render tab. Pick one (for now) and render it to the selected texture in the selected material.
I think the model only supports 512x512 textures, but feel free to try larger sizes.
Please generate one texture at a time for now.