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Use Stable Diffusion intrinsic lora to render texture maps (normal, albedo, shade, depth)

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blender-intrinsic-lora

Use Stable Diffusion intrinsic lora to render texture maps (normal, albedo, shade, depth)

intrinsic_lora

Blender implementation of

https://intrinsic-lora.github.io/

Like with blender-stable-diffusion-render, this addon bakes the resulting texture back to you UV-mapped model.

Each texture generated will create a new node in the material. You're responsible for linking them.

Example video:

https://youtu.be/oTtM4-GYlXk

  1. You need stable diffusion 1.5 in safetensors format. This for example: https://huggingface.co/runwayml/stable-diffusion-v1-5/

  2. You need the loras. Download from here: https://huggingface.co/neph1/intrinsic_lora and place in intrinsic_lora_addon/pretrained_weights

  3. Install the intrinsic_lora_addon in your addons folder

  4. Config the path to the sd 1.5 checkpoint in the addon preferences. Config is optional, but required for running offline. Screenshot from 2024-03-10 20-34-13

  5. The panel is in the render tab. Pick one (for now) and render it to the selected texture in the selected material. Screenshot from 2024-03-10 15-58-35

I think the model only supports 512x512 textures, but feel free to try larger sizes.

Please generate one texture at a time for now.

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Use Stable Diffusion intrinsic lora to render texture maps (normal, albedo, shade, depth)

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