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Zlib compression does not seem to work in 0.80+ versions of TIC-80 #1268
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Reproduced, it's weird. |
Also I would like to note that exporting on TIC-80 (latest commit) that was fed big project file will result in native TIC-80 with the default hello world cartridge |
Ahh, all is ok, you have to use |
What OS are you exporting? just tested |
I had typoed util names |
Windows 64 bit, TIC-80 compiled with MinGW |
It seems to be the main problem was that I mixed up previous version utils with current TIC-80... But now i am having other problem. Latest TIC-80 exports hello world if it was started using project file. The version I was using did not have such bug (0.90.1400) |
The problem was with non-ASCII chars in the path, I fixed it here a42e9f3. |
The bug seems to be gone. Thanks. |
If I make possibly more than 64k of JavaScript then loading such cartridge will result in TIC-80 totally ignoring code and saying "the code is empty!"
What is more weird that CART2PRJ utility will also ignore code resulting in project cart's code part being empty but PRJ2CART will embed code into the cartridge
What is even more weird that loading project directly (for example by dragging project file on TIC-80 icon) makes the game load just fine
Here are the test carts I used to check if the bug wasn't game specific,
they contain a lot of pain: tic80_compression_issue.zipThe text was updated successfully, but these errors were encountered: