faster drawTile, remove repeat clipping checks #1801
Merged
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Resolves #1796 .
drawTile
appears to be taking clipping into account, yet insetPixel for every single pixel we check the clipping
individually... it seems this is not necessary.
This adds a new
setPixelFast
that avoids the repeat checks.I see about a 4-5% increase in benchmarks for just sprite draws.