- Clone this repo
- Run 'gradlew eclipse'
- Run eclipse and import repository folder as an existing project
- To run project in eclipse you should add -Djava.library.path=build/natives/windows (or .../linux for linux) to JVM arguments in run configuration
- Clone this repo
- Run 'gradlew buildDistr'
- You will find application in build\distributions folder
- Build or download latest build from build service
- Unpack correct natives folder from Planets-build..-natives.zip (windows folder is for windows, etc)
- Run 'java -Djava.library.path=windows -jar Planets-build...jar' (or use linux/osx instead of windows)
Into the end of run command line you can add some paramethers like '-fpsLimit 1000'
Paramether | Value type | Description |
---|---|---|
-width | Integer | Starting window width |
-height | Integer | Starting window height |
-samples | Byte (from 0 to 8) | Multisampling |
-details | Short | Sphere detalization |
-fpsLimit | Integer | FPS limit, if not specified VSync is used |
-resDir | Integer | Resource directory (if you unpacked textures from jar file) |