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I noticed that sometimes the callout appeared and immediately disappeared -- turns out the animations were colliding.
To repeat issue:
Debug logging showed that the animations were getting out of order even though the
dismissCalloutAnimated:
was called before thepresentCalloutFromRect:...
method.The "present" animation was not assigned a delay as there was no need to move the map, so the animations could happen in any order. For some reason, showing the current location callout triggered a switch in the order.