A proof of concept for adding a very convenient text overlay macro to the bevy game engine.
This is derived from the code I used during the first bevy game jam. There are major improvements: most notably the text doesn't jump around all the time, and each message can have its own color.
screen_print!
is very convenient, if you are an incorrigible
println-debugger, you will love this crate when working with bevy!
[dependencies]
bevy-debug-text-overlay = "8.1.0"
This bevy plugin is fairly trivial to use. You must:
- Add the
OverlayPlugin
to your app - Use the
screen_print!
macro wherever you want, just use it like you would useprintln!
, no need to pass special arguments.
This will display on the top left of the screen the text for a short time.
Please see the screen_print!
documentation for detailed usage instructions.
use bevy::prelude::*;
use bevy_debug_text_overlay::{screen_print, OverlayPlugin};
fn main() {
App::new()
// !!!!IMPORTANT!!!! Add the OverlayPlugin here
.add_plugins((DefaultPlugins, OverlayPlugin { font_size: 23.0, ..default() }))
.add_systems(Startup, setup)
.add_systems(Update, screen_print_text)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
}
// Notice how we didn't have to add any special system parameters
fn screen_print_text(time: Res<Time>) {
let current_time = time.elapsed_seconds_f64();
let at_interval = |t: f64| current_time % t < time.delta_seconds_f64();
let x = (13, 3.4, vec![1,2,3,4,5,6,7,8]);
if at_interval(0.1) {
let last_fps = 1.0 / time.delta_seconds();
screen_print!(col: Color::CYAN, "fps: {last_fps:.0}");
screen_print!("current time: {current_time:.2}")
}
if at_interval(2.0) {
let col = Color::FUCHSIA;
screen_print!(sec: 0.5, col: col, "every two seconds: {}, {:?}", x.0, x.2)
}
if at_interval(5.0) {
screen_print!(sec: 3.0, "every five seconds: {x:#?}");
}
}
This should look like as follow:
2022-03-16.08-23-27.mp4
It is possible to replace screen_print!
by an empty macro by disabling the
debug
cargo feature. This also disables all of bevy-debug-text-overlay
dependencies, since there is no code to run.
No further action is required to completely disable the plugin. Mock implementations are provided for release mod.
To use that feature, you can setup your Cargo.toml
as follow:
# Add a debug feature to your own Cargo.toml, make it default
[features]
debug = ["bevy-debug-text-overlay/debug"]
default = ["debug"]
# Manually specify features for bevy-debug-text-overlay (omitting "debug")
bevy-debug-text-overlay = { version = "8.1.0", default-features = false }
Now when making your release build, you should use
cargo build --release --no-default-features
I'm aware that it can be cumbersome for some, please fill an issue if this really doesn't mix well with your own workflow.
I'm welcoming contributions if you have any fixes:
- There is no way to specify the overlay position with regard to user-defined UI, so you might end up with the debug text showing behind your own UI.
- There is a very custom, very dodgy resource allocation module. If someone can
link me to a good 1D res alloc crate, I'd be happy to use it instead of
block
. - This is not part of bevy itself, so you gotta add it as a dependency to your app :(
- You can't set it up so that it's displayed from the bottom up or to the right of the screen.
2.0.0
: Breaking: bump bevy version to0.7
(you should be able to upgrade from1.0.0
without changing your code)3.0.0
: Breaking: bump bevy version to0.8
(you should be able to upgrade from2.0.0
without changing your code)4.0.0
: Breaking: bump bevy version to0.9
(you should be able to upgrade from3.0.0
without changing your code)4.0.1
: Fix the README "Usage" version5.0.0
: Breaking: bump bevy version to0.10
(you should be able to upgrade from4.0.1
without changing your code)5.1.0
: Add thepush
option toscreen_print!
macro, this allows printing multiple messages from the same macro call, this makes the macro usable in loops, or for messages that makes sense to duplicate on screen.6.0.0
: Breaking: bump bevy version to0.11
- Remove the
font
field fromOptions
andOverlayPlugin
, we now use the bevy default font. Set it yourself if you want to use something else than the default font.
- Remove the
7.0.0
: Breaking: bump bevy version to0.12
8.0.0
: Breaking: bump bevy version to0.13
, removebuiltin-font
feature.8.1.0
:- Use
$crate::
inside thescreen_print!
macro, so that it can be invoked with the crate path - Do not panic on exceeding 4096 prints per frame, instead log an error
- Use the std
OnceLock
overlazy_static!
- Use
bevy | latest supporting version |
---|---|
0.13 | 8.1.0 |
0.12 | 7.0.0 |
0.11 | 6.0.0 |
0.10 | 5.1.0 |
0.9 | 4.0.1 |
0.8 | 3.0.0 |
0.7 | 2.0.0 |
0.6 | 1.0.0 |
This is a tinny crate so it's literally impossible to cause major breaking changes. But I'm not convinced the current macro API is optimal, and it might change in the future.
This library is licensed under Apache 2.0.