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Build and Push Containers to GHCR #39

Build and Push Containers to GHCR

Build and Push Containers to GHCR #39

name: Build and Push Containers to GHCR
on:
workflow_dispatch: # Enables manual trigger from the GitHub UI
permissions:
contents: write
packages: write
attestations: write
id-token: write
jobs:
build:
runs-on: self-hosted
steps:
- name: Checkout repository
uses: actions/checkout@v4
- uses: actions/setup-python@v5
with:
python-version: '3.10'
- name: Print Environment Variables
run: env
- name: Setup Environment
run: |
echo "HOME=/home/${{ secrets.HOST_USER_NAME }}" >> $GITHUB_ENV
echo "CACHED_OSX_SDK_PATH=/home/${{ secrets.HOST_USER_NAME }}/.cache/github-runners/build-containers/osx-sdk" >> $GITHUB_ENV
pip install gdown
- name: Print Environment Variables
run: env
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v3
- name: Download Xcode
run: |
mkdir -p $CACHED_OSX_SDK_PATH
cd $CACHED_OSX_SDK_PATH
if ls Xcode_*.xip 1> /dev/null 2>&1; then
echo "Xcode file already exists, skipping download."
else
echo "Downloading Xcode..."
gdown ${{ secrets.XCODE_SDK_LINK }}
echo "Listing files in the current directory:"
ls -la
fi
- name: Build Godot Containers with Docker
run: |
chmod +x ${GITHUB_WORKSPACE}/build-containers/build.sh
cd ${GITHUB_WORKSPACE}/build-containers
./build.sh 4.3 f40 # Replace with the correct Godot branch and Fedora version as needed
- name: Log in to GitHub Container Registry
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Tag and Push to GitHub Container Registry
run: |
docker images --format '{{.Repository}}:{{.Tag}}' | while read image; do
IMAGE_NAME=ghcr.io/${{ github.repository_owner }}/$(basename $image)
docker tag $image $IMAGE_NAME
docker push $IMAGE_NAME
done
- name: Clean Up Dangling Images
run: |
docker images
docker rmi $(docker images -f "dangling=true" -q) || true # Ignore errors if no dangling images