Version 3.0, synced to MPAndroidChart #810c99c
Just a heads up: Charts 3.0 has some breaking changes. Please read the release/migration notes.
- Xcode 8.0 / Swift 3.0 (For Swift 2.3 support please use Charts 2.3.0)
- iOS >= 8.0 (Use as an Embedded Framework)
- tvOS >= 9.0
- macOS >= 10.11
Okay so there's this beautiful library called MPAndroidChart by Philipp Jahoda which has become very popular amongst Android developers, and in the meanwhile there's no decent charting solution for iOS.
I've chosen to write it in Swift
as it can be highly optimized by the compiler, and can be used in both Swift
and ObjC
project. The demo project is written in ObjC
to demonstrate how it works.
An amazing feature of this library now, for Android, iOS, tvOS and macOS, is the time it saves you when developing for both platforms, as the learning curve is singleton- it happens only once, and the code stays very similar so developers don't have to go around and re-invent the app to produce the same output with a different library. (And that's not even considering the fact that there's not really another good choice out there currently...)
ChartsDemo/ChartsDemo.xcodeproj
is the demo project for iOS/tvOSChartsDemo-OSX/ChartsDemo-OSX.xcodeproj
is the demo project for macOS- Make sure you are running a supported version of Xcode.
- Usually it is specified here a few lines above.
- In most cases it will be the latest Xcode version.
- Make sure that your project supports Swift 3.0
- Run
carthage checkout
in the project folder, to fetch dependencies (i.e Realm).- Realm is not required for using Charts - it is just a feature. But as the demo demonstrates Realm - you have to have it when running the demo.
- If you don't have Carthage - you can get it here.
In order to correctly compile:
- Drag the
Charts.xcodeproj
to your project - Go to your target's settings, hit the "+" under the "Embedded Binaries" section, and select the Charts.framework
@import Charts
- When using Swift in an ObjC project:
- You need to import your Bridging Header. Usually it is "YourProject-Swift.h", so in ChartsDemo it's "ChartsDemo-Swift.h". Do not try to actually include "ChartsDemo-Swift.h" in your project :-)
- Under "Build Options", mark "Embedded Content Contains Swift Code"
- When using Realm.io:
- Note that the Realm framework is not linked with Charts - it is only there for optional bindings. Which means that you need to have the framework in your project, and in a compatible version to whatever is compiled with Charts. We will do our best to always compile against the latest version.
- Using Realm and Charts with Swift 3 in iOS 10 (Sami Korpela)
- Want your tutorial to show here? Create a PR!
- Please note the difference between installing a compiled framework from CocoaPods or Carthage, and copying the source code.
- If you are using Realm, please also
#import <ChartsRealm/ChartsRealm.h>
- If you are compiling the source code and want to use Realm, please make sure to include the code from
ChartsRealm
project. - Please read the Usage section again.
- Search in the issues
- Try to politely ask in the issues section
- Search in the issues
- Try to politely ask in the issues section
Add pod 'Charts'
to your Podfile. "Charts" is the name of the library.
For Realm support you can specify the subspec in your Podfile as follows:
pod 'Charts/Realm'
Note: is not the correct library, and refers to a different project by someone else.pod 'ios-charts'
Charts now include Carthage prebuilt binaries.
github "danielgindi/Charts" == 3.0.0
github "danielgindi/Charts" ~> 3.0.0
In order to build the binaries for a new release, use carthage build --no-skip-current && carthage archive Charts && carthage archive ChartsRealm
.
Xamarin (by @Flash3001): iOS - GitHub/NuGet. Android - GitHub/NuGet.
If you like what you see here, and want to support the work being done in this repository, you could:
- Contribute code, issues and pull requests
- Let people know this library exists (:fire: spread the word :fire:)
- (You can buy me a beer, or you can buy me dinner :-)
Note: The author of MPAndroidChart is the reason that this library exists, and is accepting donations on his page. He deserves them!
If you are having questions or problems, you should:
- Make sure you are using the latest version of the library. Check the release-section.
- Study the Android version's Documentation-Wiki
- Study the (Still incomplete ) Pod-Documentation
- Search or open questions on stackoverflow with the
ios-charts
tag - Search known issues for your problem (open and closed)
- Create new issues (please 🔥 search known issues before 🔥, do not create duplicate issues)
Core features:
- 8 different chart types
- Scaling on both axes (with touch-gesture, axes separately or pinch-zoom)
- Dragging / Panning (with touch-gesture)
- Combined-Charts (line-, bar-, scatter-, candle-stick-, bubble-)
- Dual (separate) Axes
- Customizable Axes (both x- and y-axis)
- Highlighting values (with customizable popup-views)
- Save chart to camera-roll / export to PNG/JPEG
- Predefined color templates
- Legends (generated automatically, customizable)
- Animations (build up animations, on both x- and y-axis)
- Limit lines (providing additional information, maximums, ...)
- Fully customizable (paints, typefaces, legends, colors, background, gestures, dashed lines, ...)
- Plotting data directly from Realm.io mobile database
Chart types:
Screenshots are currently taken from the original repository, as they render exactly the same :-)
-
BarChart (with legend, simple design)
- BarChart (grouped DataSets)
- Horizontal-BarChart
- PieChart (with selection, ...)
- ScatterChart (with squares, triangles, circles, ... and more)
- CandleStickChart (for financial data)
- BubbleChart (area covered by bubbles indicates the value)
- RadarChart (spider web chart)
Currently there's no need for documentation for the iOS/tvOS/macOS version, as the API is 95% the same as on Android.
You can read the official MPAndroidChart documentation here: Wiki
Or you can see the ChartsDemo project and learn the how-tos from it.
Goes to @liuxuan30, @petester42 and @AlBirdie for new features, bugfixes, and lots and lots of involvement in our open-sourced community! You guys are a huge help to all of those coming here with questions and issues, and I couldn't respond to all of those without you.
Copyright 2016 Daniel Cohen Gindi & Philipp Jahoda
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.