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Fix rendering prompt after ExecuteHostCommand #758

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Feb 27, 2024
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20 changes: 16 additions & 4 deletions src/engine.rs
Original file line number Diff line number Diff line change
Expand Up @@ -109,6 +109,9 @@ pub struct Reedline {
history_cursor_on_excluded: bool,
input_mode: InputMode,

// ExecuteHostCommand
execute_host_command: bool,

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// Validator
validator: Option<Box<dyn Validator>>,

Expand Down Expand Up @@ -207,6 +210,7 @@ impl Reedline {
history_excluded_item: None,
history_cursor_on_excluded: false,
input_mode: InputMode::Regular,
execute_host_command: false,
painter,
transient_prompt: None,
edit_mode,
Expand Down Expand Up @@ -667,8 +671,12 @@ impl Reedline {
/// Helper implementing the logic for [`Reedline::read_line()`] to be wrapped
/// in a `raw_mode` context.
fn read_line_helper(&mut self, prompt: &dyn Prompt) -> Result<Signal> {
self.painter.initialize_prompt_position()?;
self.hide_hints = false;
if self.execute_host_command {
self.execute_host_command = false;
} else {
self.painter.initialize_prompt_position()?;
self.hide_hints = false;
}

self.repaint(prompt)?;

Expand Down Expand Up @@ -765,8 +773,10 @@ impl Reedline {
for event in reedline_events.drain(..) {
match self.handle_event(prompt, event)? {
EventStatus::Exits(signal) => {
// Move the cursor below the input area, for external commands or new read_line call
self.painter.move_cursor_to_end()?;
if !self.execute_host_command {
// Move the cursor below the input area, for external commands or new read_line call
self.painter.move_cursor_to_end()?;
}
return Ok(signal);
}
EventStatus::Handled => {
Expand Down Expand Up @@ -842,6 +852,7 @@ impl Reedline {
}
ReedlineEvent::ExecuteHostCommand(host_command) => {
// TODO: Decide if we need to do something special to have a nicer painter state on the next go
self.execute_host_command = true;
Ok(EventStatus::Exits(Signal::Success(host_command)))
}
ReedlineEvent::Edit(commands) => {
Expand Down Expand Up @@ -1112,6 +1123,7 @@ impl Reedline {
}
ReedlineEvent::ExecuteHostCommand(host_command) => {
// TODO: Decide if we need to do something special to have a nicer painter state on the next go
self.execute_host_command = true;
Ok(EventStatus::Exits(Signal::Success(host_command)))
}
ReedlineEvent::Edit(commands) => {
Expand Down
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