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[WIP] League Fanatics

Motivation: - Frustrated by League of Legend's matchmaking ⚔️, I decided to start working on my own game simulation to understand matchmaking and ranking algorithms, and eventually build a working software.

  • Short term:
    • Built a client-server using FastAPI REST and websockets.
    • Working on dockerizing the application, kubernetes for orchestration and redpanda for live streaming.
  • Long term:

The intention behind this project from a software standpoint is to build a simple client-server system that can handle 100s of matchmaking requests and then scale it to billions of simulated requests. In the process, I want to compare different open-source tools and develop sense of when to use what, and incrementally integrate these tools to support increasing complexities.

A rough take on system design.

Untitled-2024-02-06-1236

Todos:

  • Streamlit with asynchronous matchmaking service. [here]
  • FastAPI REST APIs for supporting client initiated player info requests. [here]
  • TrueSkill matchmaking algorithm implementation [here]
  • [] integrate postgress DB
  • [] dockerise application
  • [] use redpanda/kafka/rabbitMQ for streaming instead of plain websockets.

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League Fanatics: ranking simulation of multiplayer game

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