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I don't do normal development on Windows so I didn't catch this earlier, sorry!
I tried to update our game to 1.43 today and our build servers hit this error on Windows with MinGW:
imgui/imgui.cpp:474:34: fatal error: alloca.h: No such file or directory #include <alloca.h> // alloca ^ compilation terminated.
It seems that MinGW does not supply this header. I ended up fixing this by using this #if sequence instead:
#if defined(_MSC_VER) || defined(__MINGW32__) #include <malloc.h> // alloca #else #include <alloca.h> // alloca #endif
The text was updated successfully, but these errors were encountered:
Build fix for MinGW (#276)
eca26ae
Thanks! I confirmed that bgfx was doing the same for MinGW too.
Sorry, something went wrong.
Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917
645ab66
, #1319, #276)
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I don't do normal development on Windows so I didn't catch this earlier, sorry!
I tried to update our game to 1.43 today and our build servers hit this error on Windows with MinGW:
It seems that MinGW does not supply this header. I ended up fixing this by using this #if sequence instead:
The text was updated successfully, but these errors were encountered: