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Programmatically activating widget? #3949
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There is such an automation system see #435 but it hasn’t been made public. |
…ling, using nav queries. (ocornut#4449) Not using counter/modulo anymore and special provisions to handle tab wrapping with ImGuiListClipper. Wrapping may be done better as a next-frame forwarded request. Also one extra step toward ocornut#3949 ocornut#3985
@ocornut is there any update on the automation framework? Any ETA for when it will be made public? |
This is still being tested/iterated with selected partners and sponsors. We’re working on a license and expect to release it publicly between Q2 and Q3. |
Most likely done via #435 🥳 |
Yes as per your specific need Test Engine should ideally be the answer. |
Background
I am looking to write some unit tests for an imgui based application.
Say I have a window with some text inputs, and a "create" button. It all works, but I want to write a unit that verifies when the button is pressed that the desired action occurs.
The immediate mode methodology makes it trivially easy to pre-fill the form with my test input strings, but I'm not sure how I'd go about setting the "button id
##example
has been pressed" state.I could add additional variables to allow triggering the button being pressed, e.g
as discussed in #966 but I would rather not, as it clutters up the code just for testing (which adds more potential for errors)
Main question
At the end of the discussion #966 (comment) there was a comment saying
I am wondering if this has come to existence yet? I had a search around and couldn't find any further mention of it (but it's a slightly hard thing to know the search terms for!)
Followup ideas
I'm imagining something very vaguely along the lines of this
I'm using the imgui-rs bindings, not sure how exactly that'd translate to the original C++, but should give a rough idea as pseudo code - basically on next query I want the element with that ID to be as if the user clicked on it
My other thought was I could determine the button location and simulate a mouse click (by moving the cursor position to there and setting the mouse button as down) - this might actually be a better way to go since it exactly what I'm wanting to test, just the implementation is slightly more complex
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