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Combo3 #612

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24 changes: 12 additions & 12 deletions src/evaluate.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -132,21 +132,21 @@ namespace {
// Outpost[knight/bishop][supported by pawn] contains bonuses for knights and
// bishops outposts, bigger if outpost piece is supported by a pawn.
const Score Outpost[][2] = {
{ S(42,11), S(63,17) }, // Knights
{ S(18, 5), S(27, 8) } // Bishops
{ S(43,11), S(65,20) }, // Knights
{ S(20, 3), S(29, 8) } // Bishops
};

// ReachableOutpost[knight/bishop][supported by pawn] contains bonuses for
// knights and bishops which can reach an outpost square in one move, bigger
// if outpost square is supported by a pawn.
const Score ReachableOutpost[][2] = {
{ S(21, 5), S(31, 8) }, // Knights
{ S( 8, 2), S(13, 4) } // Bishops
{ S(21, 5), S(35, 8) }, // Knights
{ S( 8, 0), S(14, 4) } // Bishops
};

// RookOnFile[semiopen/open] contains bonuses for each rook when there is no
// friendly pawn on the rook file.
const Score RookOnFile[2] = { S(19, 10), S(43, 21) };
const Score RookOnFile[2] = { S(20, 7), S(45, 20) };

// ThreatBySafePawn[PieceType] contains bonuses according to which piece
// type is attacked by a pawn which is protected or is not attacked.
Expand Down Expand Up @@ -181,13 +181,13 @@ namespace {
// Assorted bonuses and penalties used by evaluation
const Score MinorBehindPawn = S(16, 0);
const Score BishopPawns = S( 8, 12);
const Score RookOnPawn = S( 7, 27);
const Score RookOnPawn = S( 8, 24);
const Score TrappedRook = S(92, 0);
const Score Checked = S(20, 20);
const Score ThreatByHangingPawn = S(70, 63);
const Score ThreatByHangingPawn = S(71, 61);
const Score LooseEnemies = S( 0, 25);
const Score Hanging = S(48, 28);
const Score ThreatByPawnPush = S(31, 19);
const Score Hanging = S(48, 27);
const Score ThreatByPawnPush = S(38, 22);
const Score Unstoppable = S( 0, 20);

// Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by
Expand All @@ -209,10 +209,10 @@ namespace {

// Penalties for enemy's safe checks
const int QueenContactCheck = 89;
const int QueenCheck = 50;
const int QueenCheck = 52;
const int RookCheck = 45;
const int BishopCheck = 6;
const int KnightCheck = 14;
const int BishopCheck = 5;
const int KnightCheck = 17;


// eval_init() initializes king and attack bitboards for a given color
Expand Down