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Remove cached binaries on worker startup
as the user could change the compiler at worker startup time (e.g. clang vs gcc), the binary cache might contain binaries compiled with a different compiler than the ones generated by the worker. As different compilers lead to binaries of different speed, test results could be biased, unless we assure that the same compiler is used for both base and new test. This patch just clears the binary cache once at worker startup, leaving the caching mechanism unchanged otherwise. Possibly the binary cache should also be flushed on worker update (e.g. the architecture selection logic might change). This is not implemented. fixes #1666
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{"__version": 202, "updater.py": "PHFUVXcoxBFiW2hTqFN5q5WdAw2pK8uzFC7hyMUC3cLY5bGZPhL8TBGThtqDmcXd", "worker.py": "n3LJaWtFmOYeT0jh7v3F/omUQzk3hILlWlK20T+0V2Monj9ZaFLzk58Wat21I0t/", "games.py": "rHw5y0xCbLthLgu1nnBt5n6Viul6M9yvUrpIprMKRtp6+59dQCoTO3WOXoOPKHS3"} |
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