These are the theaters I created which modify Insurgency. A lot of the mods I created have been put in the main game, so these theaters change a lot less than they used to.
- Very Not Fun: The theater currently in use on my servers and the 7th Cav, among others. This isn't realistic in the sense of Arma, but is set up to create a unique challenge for players using smarter balancing. The players have access to more lethal weapons, more ammunition, and greater overall strength when moving as a unit. The server is set up to be absolutely unforgiving to those that move too quickly or make mistakes. Move slow and communicate, and it should feel easy.
- Adds 16 player slots.
- Replaces both squads as Squad Leader, Specialist X2, DM, Rifleman x3, and Support. Each has a wide range of weapons.
- Squad Leader: Rifleman weapons, plus C4, shotgun secondary, and UMP45.
- Specialist: UMP45, sniper rifles, and shotgun secondary, AT4/C4.
- Designated Marksman: Sniper rifles, smoke and flash.
- Rifleman: M16, M4, M14, Galil and all attachments/launchers. Hand-thrown grenades only. Pistol secondaries.
- Support: M249 and Galil SAR. Drum magazines for Galil. Hand-thrown grenades only.
- Adds 48 bot slots.
- Adds M249 cloth magazines, and a 7.62mm conversion for 50% more damage and 100% more suppression.
- M67 Grenades have larger radius, throw and get cover!
- Increased recoil on M249, this is now a stationary/defensive LMG. Deploy the bipod for excellent results.
- Decreased recoil on Galil SAR, added burst fire, set up as "Assault LMG" for support or something between M16 and M14 for other classes.
- Shotgun is secondary weapon for Specialist.
- Fixed M4/Galil AP ammo damage.
- M203 HE has a large explosive radius and slightly less damage. Good for clearing open areas.
- M203 HEDP has a smaller explosive radius but better penetration and much higher damage. Great for indoor work.
- Increased C4 damage and greatly increased through-wall damage from demo breach.
- AT4 has additional damage and penetration, good for clearing rooms from outside.
- RPG has higher radius but almost no penetration. Stay in cover and you should be fine.
- IED has massive damage and radius.
- Added extended magazines to M14.
- Sliding disabled.
- Removed all class restrictions.
- Removed most weight.
- Removed most supply costs for Security.