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0.7.0
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ontrigger committed Aug 26, 2021
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8 changes: 8 additions & 0 deletions CHANGELOG.md
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# Changes in 0.7

* New object pooling system for build pieces - less lag when entering bases
* New smoke rendering solution - less lag rendering smoke puffs
* Snow storms no longer tank fps
* Fixed grass not appearing in the main menu
* Fixed objects spawning at 0 0

# Changes in 0.6.1

* Fixed an incompatibility with BetterWards causing mobs inside the ward radius to flee
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16 changes: 6 additions & 10 deletions README.md
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Expand Up @@ -4,17 +4,13 @@ Rendering, logic, and loading time optimizations for both client and server vers

You can use the mod on either the server or the client, or both, it should work regardless.

## Changes in 0.6.1
## New in 0.7.0

* Fixed an incompatibility with BetterWards causing mobs inside the ward radius to flee
* Fixed the GPU being invoked on the server causing an exception at startup

## New in 0.6.0

* Optimized rendering of build pieces with straw materials
* Rewrote the threaded terrain collision baking to use all cores (enable it in the config)
* Fixed incompatibility with ValheimRAFT
* Fixed crash when only terrain collision baking was enabled
* New object pooling system for build pieces - less lag when entering bases
* New smoke rendering solution - less lag rendering smoke puffs
* Snow storms no longer tank fps
* Fixed grass not appearing in the main menu
* Fixed objects spawning at 0 0

Rest of the changes can be found in `CHANGELOG.md`

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using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using ValheimPerformanceOptimizations.Patches;

namespace ValheimPerformanceOptimizations
{
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public class ValheimPerformanceOptimizations : BaseUnityPlugin
{
public const string PluginId = "dev.ontrigger.vpo";
public const string PluginVersion = "0.6.1";
public const string PluginVersion = "0.7.0";

public static event Action<ConfigFile, Harmony> OnInitialized;

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