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[jak2] Workaround for sound effects getting dropped #3660

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merged 1 commit into from
Sep 8, 2024

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@water111 water111 commented Sep 8, 2024

Similar to the workaround added in jak 3, if too many sounds are playing, a sound will be removed. If there are multiple instances of the same sound being played, those will be removed first. Within that, older sounds are removed first.

It's not exactly the same as the instance limits of 989snd, but it seems to work well. It's at least better than what we had before.

@water111 water111 merged commit a39af39 into master Sep 8, 2024
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@water111 water111 deleted the w/jak2-sound-remove branch September 8, 2024 18:47
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