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[orx-fx] Add Invert fx filter (#214)
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hamoid authored Dec 18, 2021
1 parent 26f4aa5 commit ef1da87
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18 changes: 18 additions & 0 deletions orx-fx/src/commonMain/kotlin/color/Invert.kt
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package org.openrndr.extra.fx.color

import org.openrndr.draw.Filter
import org.openrndr.extra.fx.fx_invert
import org.openrndr.extra.fx.fx_sepia
import org.openrndr.extra.fx.mppFilterShader
import org.openrndr.extra.parameters.Description
import org.openrndr.extra.parameters.DoubleParameter

@Description("Invert")
class Invert : Filter(mppFilterShader(fx_invert, "invert")) {
@DoubleParameter("amount", 0.0, 1.0)
var amount: Double by parameters

init {
amount = 1.0
}
}
14 changes: 14 additions & 0 deletions orx-fx/src/shaders/glsl/color/invert.frag
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in vec2 v_texCoord0;
uniform sampler2D tex0; // input
uniform float amount;
out vec4 o_color;

void main() {
vec4 color = texture(tex0, v_texCoord0);

float a = color.a;
vec3 rgb = a > 0.0 ? color.rgb / a : vec3(0.0);
rgb = mix(rgb, 1.0 - rgb, amount);

o_color = vec4(rgb * a, a);
}

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