orbisGl2 liborbis new graphic backend based on raylib
orbisGl2 is based on raylib is a simple and easy-to-use library to enjoy videogames programming.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.
Ready to learn?
- Jump to already ported samples to liborbis code examples!
- Jump to original samples code examples!
- 31/03/2020 Initial release and my 45th birthday
- @raysan5 for his amazing work with raylib and raylib has an incredible community developing in the open way!!!!
- Hitodama for his incredible work with ps4sdk the one and only
- flatz to bring a lot of fun with gl stuff
- @masterzorag liborbis and shader master :P
- All people who have been using liborbis
- All ps3dev and ps2dev old comrades
raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.