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LoadResources module: Invalid Face Specification #1981

Closed Answered by Jorkdekok1
chiyu1203 asked this question in Q&A
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Hey Chi-Yu,

The error message that you get is I think because you didn’t put the triangulate mesh when exporting the file from blender to an Obj file. Also you will need to use the bindtexture node right before the drawscene model node. The draw scene model node does seem to allow you to bind textures. Within the bind texture node you need to specify the texture you want to bind to the model and the shadername of the model (which is textured model). I did have problems sometimes when I did try and bind textures like this.

Kind regards,
Jork

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