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validated MarshSpawn.AboveHowlArena
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Foopyo committed May 16, 2024
1 parent 7c3f84d commit b28d7a4
Showing 1 changed file with 13 additions and 30 deletions.
43 changes: 13 additions & 30 deletions wotw_seedgen/areas.wotw
Original file line number Diff line number Diff line change
Expand Up @@ -798,41 +798,23 @@ anchor MarshSpawn.AboveHowlArena at -298, -4388: # Ledge after the vine on the
moki:
DoubleJump, Dash # Stick to the ceiling
Launch
gorlek:
Bash, Grenade=1, Damage=10 # Bash up off the enemy and take a dboost on the last gap
Bash, Grenade=2 # As above, but use bash grenade on the last gap
SentryJump=2, DoubleJump OR Dash OR Damage=10 # SentryJump to get over the initial jump, then jump right, use sword/hammer to get over last gap, SentryJump to EC
SentryJump=3 # SentryJump to get over the initial jump, then jump right, use sword/hammer to get over last gap, SentryJump to EC
DoubleJump, TripleJump # Stick to the ceiling
unsafe:
Bash, Grenade=1, DoubleJump OR Dash OR Glide # Bash up off the enemy and Dash/Djump/Glide to the fang. Grenade+bash up from the fang
Bash, Grenade=1, Sword OR Hammer # As above, but sword/hammer upslash to cross the last gap
WaveDash, Sword # wavedash with regen
Dash, BlazeSwap=1 OR SentrySwap=1
DoubleJump, BlazeSwap=2 OR SentrySwap=2
BlazeSwap=3 OR SentrySwap=3 OR FlashSwap
Bash, Glide, Dash # use the enemy for everything
HammerJump OR GlideHammerJump
GrenadeJump, DoubleJump OR Sentry=1 OR Spear=1 OR Flash=1
SwordJump
Dash, PauseHover
gorlek: DoubleJump, TripleJump
unsafe:
DoubleJump, Sword OR Hammer OR Spear=1 OR Shuriken=1 OR Flash=1 OR Sentry=1 OR GlideJump # djump then second movement option to reach the first wall in the ceiling. Then djump from one side of the wall to the other before going to the next wall with djump
WaveDash # Wavedash on the health plant and regen jump
Dash, BlazeSwap=1 OR SentrySwap=1 # coyote dash on last suspended platform then swap to the right side of the wooden wall under the EC
BlazeSwap=2 OR SentrySwap=2
MarshSpawn.RainLifted, Bash, Glide, Dash # use the enemy for everything

conn MarshSpawn.MokkTheBrave: free
conn MarshSpawn.FangPlatform:
moki:
DoubleJump OR Launch
Bash, Dash # Bash off the enemy to get to the vine, then jump&dash right
gorlek:
Bash, Grenade=1 OR Damage=10 # Bash off the enemy to get to the vine, then jump right. Dboost the last gap
SentryJump=1 # SentryJump to get over the initial jump, then jump right, use sword or hammer to get over last gap
kii:
Bash, Glide OR Grenade=1 OR Sword OR Hammer OR Damage=10
Shuriken=1, Sword OR Sentry=1 OR Flash=1 OR Spear=1 # use the abillity to get on the wall to the right and use shuriken to get onto the vine
Sword, Sentry=1 OR Hammer OR Flash=1 OR Spear=1 # pogo off the enemy
Launch OR DoubleJump OR Dash
Bash, Grenade=1
gorlek: Glide OR Sword OR Hammer OR Damage=10 # Dboost the last gap
kii: Shuriken=1 OR Flash=1 OR Sentry=1
unsafe:
GrenadeJump OR GlideJump
Sword # With upslash on the right wall, jump off it close to the ceiling and slash sword
Dash # Dashramp
Spear=1 OR BlazeSwap=1 OR GrenadeJump OR GlideJump OR PauseHover OR FlashSwap

anchor MarshSpawn.FangPlatform at -218, -4406: # Next to Howl's Fang
refill Health=1
Expand All @@ -845,6 +827,7 @@ anchor MarshSpawn.FangPlatform at -218, -4406: # Next to Howl's Fang
Bash, Grenade=1
unsafe:
HammerJump OR FlashSwap OR BlazeSwap=2
GrenadeJump, DoubleJump OR Spear=1 OR Shuriken=1 OR Flash=1 OR Sentry=1

conn MarshSpawn.AboveHowlArena:
moki:
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