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Added MarshSpawn.RegenDoor + moved MarshSpawn.DenApproach
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Foopyo committed May 11, 2024
1 parent 325b73f commit b8ae83b
Showing 1 changed file with 31 additions and 56 deletions.
87 changes: 31 additions & 56 deletions wotw_seedgen/areas.wotw
Original file line number Diff line number Diff line change
Expand Up @@ -236,7 +236,7 @@ anchor MarshSpawn.CaveEntrance at -588, -4393: # before the door blocking regen
DoubleJump, Dash, Sword # coyote dash from under the grappable plant
Grapple, Bash # Swing the plant with Grapple

conn MarshSpawn.DenApproach:
conn MarshSpawn.RegenDoor:
moki: MarshSpawn.KeystoneDoor
conn MarshSpawn.BrokenBridge:
moki:
Expand Down Expand Up @@ -690,72 +690,47 @@ anchor MarshSpawn.PoolsPath at -1070, -4275: # Above the turrets at the left of
WaterDash, Damage=6 # dboost on a projectile of the 3rd turret while falling so you don't take damage from the water
Dash # Reset your dash on the ceiling

anchor MarshSpawn.DenApproach at -540, -4406: # at regen tree
anchor MarshSpawn.RegenDoor at -573, -4393: # left of regen tree
state MarshSpawn.KeystoneDoor:
moki, Keystone=2:
DoubleJump, Dash, Bash, Glide # not sorry
Bash, Grenade=1
Launch
MarshSpawn.RainLifted, DoubleJump # the platform only spawns once you lift the rain
gorlek, Keystone=2:
DoubleJump, TripleJump # wrap around
SentryJump=1 # weapon float after the sjump
kii, Keystone=2:
Hammer # upslash to slash left to walljump up
DoubleJump
WaterDash, Sword OR Hammer OR Sentry=1 OR Flash=1 OR Spear=1
MarshSpawn.RainLifted, Sword OR Hammer OR Sentry=1 OR Flash=1 OR Spear=1 # Use the platform appearing at day
unsafe, Keystone=2:
MarshSpawn.RainLifted, Dash # Stand on the left of the platform to tilt it slightly, Dashcancel to the right with jump and Dash back left
WaterDash, DoubleJump
DoubleJump
state MarshSpawn.HowlBurnt:
moki: Keystone=2

pickup MarshSpawn.RegenTree: free

conn MarshSpawn.CaveEntrance:
moki: MarshSpawn.KeystoneDoor
conn MarshSpawn.DenApproach:
moki:
DoubleJump OR Launch
Dash, Glide
Bash, Grenade=1
WaterDash # water always clean
gorlek: SentryJump=1
kii: Dash OR Sword OR Hammer OR Sentry=1 OR Flash=1 OR Spear=1
gorlek:
Dash, Glide
SentryJump=1
kii: Dash OR Sword OR Hammer OR Shuriken=1 OR Flash=1 OR Sentry=1
unsafe:
Spear=1 # Can take a damage so not in kii
PauseHover # Pausefloat from the left platform
GlideJump OR BlazeSwap=1

anchor MarshSpawn.DenApproach at -500, -4395: # right of regen tree
refill Checkpoint

state MarshSpawn.HowlBurnt: free

pickup MarshSpawn.RegenTree: free
pickup MarshSpawn.RecklessShard:
moki, BreakWall=10:
moki: BreakWall=10
unsafe: MarshSpawn.RainLifted # https://youtu.be/b31Zd5M4xDg

conn MarshSpawn.RegenDoor:
moki:
DoubleJump OR Launch
Dash, Glide
Bash, Grenade=1
WaterDash # water always clean
gorlek: BreakWall=10, SentryJump=1
kii:
BreakWall=10, Dash OR Sword OR Hammer OR Sentry=1 OR Flash=1 OR Spear=1
MarshSpawn.RainLifted, Bash, Damage=10, Dash OR Sword OR Hammer OR Sentry=1 OR Flash=1 OR Spear=1 # Luring the Mantis without Bash is really hard (maybe impossible) | Damage because hitboxes

gorlek: SentryJump=1 # can do one of a good sjump, a good positioning, pressing left quickly after the sentryjump or spending an extra energy
kii: Sword OR Hammer OR Spear=1 OR Flash=1 OR Sentry=1 # upslash to slash left to walljump up
unsafe: Dash OR PauseHover OR BlazeSwap=1 OR GLideJump
conn HowlsDen.Entrance:
moki, MarshSpawn.HowlBurnt:
DoubleJump OR Launch
Dash, Glide
Bash, Grenade=1
WaterDash # water always clean
gorlek: MarshSpawn.HowlBurnt, SentryJump=1
kii: MarshSpawn.HowlBurnt, Dash OR Sword OR Hammer OR Sentry=1 OR Flash=1 OR Spear=1
conn MarshSpawn.CaveEntrance:
moki, MarshSpawn.KeystoneDoor:
DoubleJump, Dash, Bash, Glide # not sorry
Bash, Grenade=1
Launch
MarshSpawn.RainLifted, DoubleJump # the platform only spawns once you lift the rain
gorlek, MarshSpawn.KeystoneDoor:
DoubleJump, TripleJump # wrap around
SentryJump=1 # can do one of a good sjump, a good positioning, pressing left quickly after the sentryjump or spending an extra energy
kii, MarshSpawn.KeystoneDoor:
Hammer # upslash to slash left to walljump up
DoubleJump
WaterDash, Sword OR Hammer OR Sentry=1 OR Flash=1 OR Spear=1
MarshSpawn.RainLifted, Sword OR Hammer OR Sentry=1 OR Flash=1 OR Spear=1 # Use the platform appearing at day
unsafe, MarshSpawn.KeystoneDoor:
MarshSpawn.RainLifted, Dash # Stand on the left of the platform to tilt it slightly, Dashcancel to the right with jump and Dash back left

# checkpoint at -500, -4395
moki: MarshSpawn.HowlBurnt

anchor HowlsDen.Entrance at -376, -4413: # Next to Mokk the Brave, but outside the bridge if Howl is still lurking
# Lifting the Rain is free from here in all scenarios, eliminating the need to note it as a requirement for the enemy or vine to the right
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