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ogre2.2: patches for M1 arm processors #1823
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Signed-off-by: Ian Chen <[email protected]>
I also had to add an extra |
Do you know if this will apply to ultra M1 too? |
no I don't know. I don't have an m1 ultra to test this. |
Sorry lol I don't know why I asked dumb question. I'm seriously considering to buy ultra M1. I am more than happy to test for you guys once I get it. By the time I get it, should I create a separate issue? |
I would suggest creating an issue once you are able to test this. You'll then be able to provide more info such as build errors and console output in the case that it does not work. |
build bottle |
I have a quick question if you don't mind about this issue 👼, How do you get this working? Here is what I did:
Is this how you do this? |
looks like you got pass this issue? I saw some activity in gazebosim/gz-sim#1362 that you're onto steps for building ignition. In short yes I modified the ogre-2.2.rb formula with my patch in this PR as well as adding the changes I mentioned in #1823 (comment), and then just I brew install ogre2.2 again. |
currently these patches will be applied for all architectures, so we should bump the revision and rebuild bottles |
I've tried to apply these patches, and believe I have done so successfully. Still doesn't compile on my M1 Macbook Pro though.
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Does this set of patches apply to #1956 as well? I only have an intel mac to test with. |
I was able to build ogre2.3 on M1 without this patch |
Signed-off-by: Steve Peters <[email protected]>
Signed-off-by: Steve Peters <[email protected]>
I've updated this branch and added some rpath fixes |
build bottle |
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bottle upload is temporarily broken, wait to rebuild |
Signed-off-by: Ian Chen [email protected]
I applied the patches mentioned in #1628 (comment) with a slight tweak to the first patch.
After this I was able to install ogre2.2, build and run the
simple_demo
example in ign-rendering with Metal backend.