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refactor conversion from lat long to cart into fn
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Signed-off-by: Mabel Zhang <[email protected]>
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mabelzhang committed Nov 16, 2021
1 parent 9435008 commit 643c97d
Showing 1 changed file with 35 additions and 24 deletions.
59 changes: 35 additions & 24 deletions lrauv_ignition_plugins/src/ScienceSensorsSystem.cc
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,12 @@ class tethys::ScienceSensorsSystemPrivate
public: void UpdateWorldSphericalOrigin(
ignition::gazebo::EntityComponentManager &_ecm);

/// \brief Convert (lat, lon, 0) to Cartesian XYZ, including shifting by
/// world origin
public: void ConvertLatLonToCart(
const ignition::math::Vector3d &_latlon,
ignition::math::Vector3d &_cart);

/// \brief Shift point cloud with respect to the world origin in spherical
/// coordinates, if available.
public: void ShiftDataToNewSphericalOrigin();
Expand Down Expand Up @@ -158,13 +164,17 @@ class tethys::ScienceSensorsSystemPrivate
/// \brief Spherical coordinates of world origin. Can change at any time.
public: ignition::math::SphericalCoordinates worldOriginSphericalCoords;

/// World origin in spherical position (latitude, longitude, elevation),
/// angles in degrees
/// \brief World origin in spherical position (latitude, longitude,
/// elevation), angles in degrees
public: ignition::math::Vector3d worldOriginSphericalPos = {0, 0, 0};

/// World origin in Cartesian coordinates converted from spherical coordinates
/// \brief World origin in Cartesian coordinates converted from spherical
/// coordinates
public: ignition::math::Vector3d worldOriginCartesianCoords = {0, 0, 0};

/// \brief For conversions
public: ignition::math::SphericalCoordinates sphCoord;

/// \brief Whether using more than one time slices of data
public: bool multipleTimeSlices {false};

Expand Down Expand Up @@ -339,10 +349,6 @@ void ScienceSensorsSystemPrivate::ReadData()

std::stringstream ss(line);

// Spherical coordinates object for Cartesian conversions
ignition::math::SphericalCoordinates sphCoord(
this->worldOriginSphericalCoords.Surface());

// Tokenize header line into columns
while (std::getline(ss, word, ','))
{
Expand Down Expand Up @@ -493,11 +499,8 @@ void ScienceSensorsSystemPrivate::ReadData()
}

// Convert spherical coordinates to Cartesian
ignition::math::Vector3d cart = sphCoord.LocalFromSphericalPosition(
{latitude, longitude, 0});

// Shift to be relative to world origin spherical coordinates
cart -= this->worldOriginCartesianCoords;
ignition::math::Vector3d cart;
this->ConvertLatLonToCart({latitude, longitude, 0}, cart);

// Performance trick. Scale down to see in view
cart *= this->MINIATURE_SCALE;
Expand Down Expand Up @@ -569,10 +572,11 @@ void ScienceSensorsSystemPrivate::UpdateWorldSphericalOrigin(
this->worldOriginSphericalCoords.LongitudeReference().Degree(),
0);
// Convert spherical coordinates to Cartesian
ignition::math::SphericalCoordinates sphCoord(
this->sphCoord = ignition::math::SphericalCoordinates(
this->worldOriginSphericalCoords.Surface());
this->worldOriginCartesianCoords = sphCoord.LocalFromSphericalPosition(
this->worldOriginSphericalPos);
this->worldOriginCartesianCoords =
this->sphCoord.LocalFromSphericalPosition(
this->worldOriginSphericalPos);

this->worldSphericalCoordsInitialized = true;

Expand All @@ -586,6 +590,18 @@ void ScienceSensorsSystemPrivate::UpdateWorldSphericalOrigin(
}
}

/////////////////////////////////////////////////
void ScienceSensorsSystemPrivate::ConvertLatLonToCart(
const ignition::math::Vector3d &_latlon,
ignition::math::Vector3d &_cart)
{
// Convert spherical coordinates to Cartesian
_cart = this->sphCoord.LocalFromSphericalPosition(_latlon);

// Shift to be relative to world origin spherical coordinates
_cart -= this->worldOriginCartesianCoords;
}

/////////////////////////////////////////////////
void ScienceSensorsSystemPrivate::ShiftDataToNewSphericalOrigin()
{
Expand Down Expand Up @@ -955,10 +971,6 @@ void ScienceSensorsSystem::PostUpdate(const ignition::gazebo::UpdateInfo &_info,
this->dataPtr->repeatPubTimes++;
}

// Spherical coordinates object for conversions
ignition::math::SphericalCoordinates sphCoord(
this->dataPtr->worldOriginSphericalCoords.Surface());

// Get a sensor's pose, search in the octree for the closest neighbors, and
// interpolate to get approximate data at this sensor pose.
// Only need to done for one sensor. All sensors are on the robot, doesn't
Expand Down Expand Up @@ -986,11 +998,10 @@ void ScienceSensorsSystem::PostUpdate(const ignition::gazebo::UpdateInfo &_info,
}

// Convert spherical coordinates to Cartesian
// TODO: This conversion result is HUGE! Why??
ignition::math::Vector3d sensorCart = sphCoord.LocalFromSphericalPosition(
sensorLatLon.value());
// Shift to be relative to world origin spherical coordinates
sensorCart -= this->dataPtr->worldOriginCartesianCoords;
ignition::math::Vector3d sensorCart;
this->dataPtr->ConvertLatLonToCart(
{sensorLatLon.value().X(), sensorLatLon.value().Y(), 0}, sensorCart);

//
igndbg << "Sensor Cartesian XYZ: "
<< sensorCart.X() << ", "
Expand Down

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