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add velodyne sensor, simulation suddenly stops. #1
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Original comment by Masaya Kataoka (Bitbucket: hakuturu583). Sorry, I forgot to log in bitbucket. |
Original comment by Masaya Kataoka (Bitbucket: hakuturu583). When I tested "roslaunch velodyne_description example.launch" , it works correctly. |
Original comment by Carlos Agüero (Bitbucket: caguero, GitHub: caguero). Thanks for reporting the issue. I managed to reproduce it. I spent some time debugging and seems to appear when the world contains a heightmap. Could you try commenting out the load of Replace this block:
with this one:
Let me know if now the velodyne keeps working. |
Original comment by Kevin Allen (Bitbucket: kev-the-dev). Perhaps a good solution for this is to use the height map only for the geometry, and use simplified boxes for the geometry for sandisland, as I imagine the velodyne sensor uses the collision. |
Original report (archived issue) by Anonymous.
We try to use velodyne_simulation package (https://bitbucket.org/DataspeedInc/velodyne_simulator/src/01bfb68ef647?at=master) with VMRC simulation.
However, when we add velodyne sensor to the URDF model and try to recieve /velodyne_points topic, simulation time in gazebo stops.
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