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Simplify collision for Sandisland #12

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osrf-migration opened this issue Jul 5, 2018 · 1 comment
Closed

Simplify collision for Sandisland #12

osrf-migration opened this issue Jul 5, 2018 · 1 comment
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bug Something isn't working minor

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@osrf-migration
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Original report (archived issue) by Kevin Allen (Bitbucket: kev-the-dev).


As found in #1, the height map based collision for sandisland is very taxing on ray based sensors such as the velodyne_gazebo plugin. This collision is not very important, as the simulation will take place in open water with objects remaining on the surface, so it could just be removed. Alternatively, simple geometries for the shore and sea floor collisions could be implemented.

@osrf-migration
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Original comment by Carlos Agüero (Bitbucket: caguero, GitHub: caguero).


  • changed state from "new" to "resolved"

See pull request #22.

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