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As found in #1, the height map based collision for sandisland is very taxing on ray based sensors such as the velodyne_gazebo plugin. This collision is not very important, as the simulation will take place in open water with objects remaining on the surface, so it could just be removed. Alternatively, simple geometries for the shore and sea floor collisions could be implemented.
The text was updated successfully, but these errors were encountered:
Original report (archived issue) by Kevin Allen (Bitbucket: kev-the-dev).
As found in #1, the height map based collision for sandisland is very taxing on ray based sensors such as the velodyne_gazebo plugin. This collision is not very important, as the simulation will take place in open water with objects remaining on the surface, so it could just be removed. Alternatively, simple geometries for the shore and sea floor collisions could be implemented.
The text was updated successfully, but these errors were encountered: