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Castle of the Winds Crash (With Reproduceable steps) #1127
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There might be a small memory leak in the program when a shop is entered and exited. Winevdm was very sensitive to this because it didn't resize the local heap properly. #1131 should fix that problem. |
Tried it again, and after a few times of going into the shops and leaving them, it crashes. I ran the trace command as per the instructions so here it is: I also didn't see the bug_report.md file. Sorry about that: OS: Windows 10 2004 |
I was able to repo your previous crash but this one is different.
I can go in and out of shops and cast magic as much as I want without anything happening. |
Did you rest after using magic and re-enter the shops? The shops change what they have in them when a day of in game time passes. |
Was able to repo, takes a bit of time though. Fairly sure #1140 will fix it. |
I've tested the latest build was able to play without any issues at all, and can confirm that it is fixed. |
👍 |
Hello, Please let me know what info is needed so this bug can be fixed (I'm pretty new here). I believe I'm using the latest and greatest version. Also, is there a way to uncorrupt my save file so I don't lose 12+ hours? Thank you! |
What version are you using? The changes that fixed this issue were added after 0.8.1 so you need the development version. If not I'd need some way to reproduce it quickly, playing for 12 hours isn't possible.
Not that I know of. |
Thanks, Cracyc - I appreciate the response. I'm using otvdm v0.8.1. What is the Development Version? A less-stable but more advanced beta? I downloaded what I thought was the most advanced, but most stable version within the past few weeks. Thanks also for addressing the corrupt file issue. I realize it was probably 20+ hours. Ah well, I've learned some things. Multiple save files, for one! If anyone has an idea of how to uncorrupt the file, I'm all ears. Thanks again. |
It's the build of the top of the git tree. The 0.8.1 is quite old now and the dev version is quite stable with lots of fixes. Get the current one at https://ci.appveyor.com/project/otya128/winevdm/builds/47524417/job/xsdvklqmshvbid3u/artifacts. There is a newer reported issue with CotW at #1214 but that doesn't seem to include save corruption. If you can reproduce it, mention it there. |
Thanks again, Cracyc! Downloaded and clicked install on both the "install" and "install (no console)" shortcuts. I didn't do anything to uninstall the old version (not sure how I found it - perhaps a link from another website) - will failing to uninstall the old version cause a problem? How do I know if I'm running the proper version now? Happy to read about what I should be doing if you don't mind directing me to where to look? Thanks, also, for the tip on #1214 . I'm glad it appears to be infrequent, resolved easily (close and try again), and most importantly doesn't corrupt save files! I'll post there if I notice anything. Last, to confirm: when loading my corrupted save file using the new install, it gives the same error (as anticipated). If for some reason it would be helpful to have that file, I'd be happy to provide. |
If you run it on the command line it'll show the build number.
You'd have to find people who are reverse engineering this game to be able to fix the save file if it's even possible. |
Thanks! I restarted and didn't have any bugs through the rest of the playthrough. This program/addon to run dos games works great! Thank you!!! |
Steps to Reproduce:
You'll get an error like this one:
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