-
bugfix: SoundTouchProcessor.clear() to really clear whole processing pipeline state. Earlier individual variables were left uncleared, which caused slightly different result if the same audio stream were processed again after calling Clear().
-
bugfix: TimeStretch to align initial offset position to be in middle of correlation search window. This ensures that with zero tempo change the output will be same as input.
-
new: SoundTouch.Net.NAudioSupport for NAudio.Core