Temiz Kod konseptleri TypeScript için uyarlandı.
clean-code-javascript'den ilham alındı.
- Giriş
- Değişkenler
- Fonksiyonlar
- Obje ve Veri Yapısı
- Claslar
- SOLID
- Test
- Eşzamanlılık
- Hata İşleme
- Biçimlendirme
- Yorum Satırları
- Dil Çevirmeleri
TypeScript için uyarlanmış yazılım mühendisliği ilkeleri. Robert C. Martin'in Clean Code adlı kitabından.
Bu makale bir stil rehberi değildir. Bu makale; TypeScript ile okunabilir, tekrar kullanılabilir, ve geliştirilebilir yazılım üretebilmenin rehberidir.
Buradaki her ilkenin kesinlikle takip edilmesi gerekmiyor ve hatta daha az bir kısmı evrensel olarak kabul edilecektir.
Buradaki bilgiler sadece bir klavuz niteliği taşımaktadır ve bundan daha fazlası değildir ancak önemi; Clean Code yazarlarının yıllarca süren kod yazma tecrübelerinin sonucu ortaya çıkmış olmasıdır.
Yazılım mühendisliği sanatımız 50 yaşından biraz daha fazla ve hâlâ sürekli öğreniyoruz. Yazılım mimarisi, mimarinin kendisi kadar yaşlı olduğunda belki o zaman takip etmesi zor kurallarımız olabilir ama şimdilik bu kılavuzu; sizin ve ekibinizin TypeScript kodlarını değerlendirebileceği bir mihenk taşı niteliğinde kabul edebilirsiniz.
Birşey daha: Bu bilgileri bilmek sizi hemencecik daha iyi bir yazılımcı yapmayacak, hatta bu bilgilerle yıllarca çalışmak da hata yapmayacağınız anlamına gelmiyor.
Her bir kod parçası hayatına, ıslak bir kilin son şeklini alırcasına, taslak olarak başlar, en sonunda kusurlar, ekip ile beraber gözden geçirilerek onarılır. Asla zamanının hepsini ilk taslakların daha iyi geliştirilmesi gerektiğini düşünerek harcama, bunun yerine önce koda ve genel yapıya odaklan.
Değişken isimlerini öyle bir şekilde ayırt edin ki, okuyan kişi değişken isimlerinin neyi ifade ettiğini anlayabilsin.
Kötü:
function between<T>(a1: T, a2: T, a3: T): boolean {
return a2 <= a1 && a1 <= a3;
}
İyi:
function between<T>(value: T, left: T, right: T): boolean {
return left <= value && value <= right;
}
Eğer isimleri telaffuz edemezseniz, bir aptal gibi konuşmadan tartışamazsınız.
Kötü:
type DtaRcrd102 = {
genymdhms: Date;
modymdhms: Date;
pszqint: number;
};
İyi:
type Customer = {
generationTimestamp: Date;
modificationTimestamp: Date;
recordId: number;
};
Kötü:
function getUserInfo(): User;
function getUserDetails(): User;
function getUserData(): User;
İyi:
function getUser(): User;
Kodumuzu yazmaktan çok okumak için vakit ayıracağız, bu yüzden yazacağımız kodların anlaşılabilir ve istediğimiz zaman kolayca bulunabilir olması çok önemli.
Anlamlı bir şekilde isimlendirmesi yapılmamış kodlar, kodları okuyacak kişiler için çok zor bir hâl alacaktır.
TSLint gibi araçlar adsız sabitleri tanımlamaya yardımcı olurlar. Örneğin, "86400000" değerinin TSLint sayesinde adlandırılması gerektiğini farkedebilirsiniz.
Kötü:
// What the heck is 86400000 for?
setTimeout(restart, 86400000);
İyi:
// Declare them as capitalized named constants.
const MILLISECONDS_IN_A_DAY = 24 * 60 * 60 * 1000;
setTimeout(restart, MILLISECONDS_IN_A_DAY);
Örnekte görüldüğü üzere, döngü çıktılarını "keyValue" diyerek tek değişkende toplamak yerine, çıktıların neler olabileceğini "[id, user]" en başta belirtmek kodun anlaşılabilirliği için önemli rol oynayacaktır.
Kötü:
declare const users: Map<string, User>;
for (const keyValue of users) {
// iterate through users map
}
İyi:
declare const users: Map<string, User>;
for (const [id, user] of users) {
// iterate through users map
}
Açıklayıcı olmak kısaltma yapmaktan her zaman iyidir.
Berraklık en iyisidir.
Kötü:
const u = getUser();
const s = getSubscription();
const t = charge(u, s);
İyi:
const user = getUser();
const subscription = getSubscription();
const transaction = charge(user, subscription);
Eğer zaten oluşturduğunuz class/type/object isimleri size kendileri hakkında açıklayıcı oluyorlar ise, onlara bağlı olan değişken isimlerinde aynısını tekrar etmeyin, saf değişken isimleri oluşturun.
Kötü:
type Car = {
carMake: string;
carModel: string;
carColor: string;
};
function print(car: Car): void {
console.log(`${car.carMake} ${car.carModel} (${car.carColor})`);
}
İyi:
type Car = {
make: string;
model: string;
color: string;
};
function print(car: Car): void {
console.log(`${car.make} ${car.model} (${car.color})`);
}
Varsayılan değerler, kısa şartlandırmalardan daha temiz bir yapı oluştururlar.
Kötü:
function loadPages(count?: number) {
const loadCount = count !== undefined ? count : 10;
// ...
}
İyi:
function loadPages(count: number = 10) {
// ...
}
Enum kullanımı kodun amacını belgelemek için size yardımcı olur. Örneğin, girilen değerlerin kesin değerlerinden farklı olacağından endişelendiğimiz bir durumda, enumlar bu endişeyi ortadan kaldırırlar. Aynı şeyi "Kötü" örnekte olduğu gibi yaparsak, "İyi" koda göre fazla tanımlama yapıp okunaklılığı azaltmış oluruz.
Kötü:
const GENRE = {
ROMANTIC: 'romantic',
DRAMA: 'drama',
COMEDY: 'comedy',
DOCUMENTARY: 'documentary'
};
projector.configureFilm(GENRE.COMEDY);
class Projector {
// delactation of Projector
configureFilm(genre) {
switch (genre) {
case GENRE.ROMANTIC:
// some logic to be executed
}
}
}
İyi:
enum GENRE {
ROMANTIC,
DRAMA,
COMEDY,
DOCUMENTARY
}
projector.configureFilm(GENRE.COMEDY);
class Projector {
// delactation of Projector
configureFilm(genre) {
switch (genre) {
case GENRE.ROMANTIC:
// some logic to be executed
}
}
}
Fonksiyon parametrelerini limitlemek çok önemlidir, çünkü bu iş, fonksyionların testlerini kolaylaştıracaktır.
Bir fonksiyona üçten fazla parametre eklemek, birçok kombinasyonlu durumu test etmenizi gerektirecektir, bu da testlerin zorlaşması anlamına geliyor.
Mümkünse bir ya da iki parametre en ideal seçim olacaktır.
Bundan daha fazlası için, kod içerisinde sağlamlaştırma yapılmalıdır.
Genellikle iki den fazla parametre fonksiyonlarınızın ağır çalışmasına sebep olacaktır. Aksi durumlarda, yüksek seviye bir fonksiyon parametre olarak kullanılabilir.
Eğer birden fazla parametreye ihityacınız var ise, alternatif olarak object literallerini kullanmaya çalışın.
Fonksiyonların ne tür parametreler beklediğini belirtmek için, destructuring sentakslarını kullanabilirsiniz ve hatta bunun avantajlarından da bahsedelim.
-
Herhangi biri, fonksiyon satırına baktığı zaman, hangi parametrelerin kullandığını apaçık görecektir.
-
Destructuring işlemi, fonksiyonda belirtilen basit parametrelerin kopyasını oluşturacağından dolayı side effect sorununu önleyecektir.
NOT: Destruct yapılan objeler ve arraylar kopyalanmazlar. -
TypeScript, sizi kullanılmayan değişekenler için uyaracaktır ki bu destructing işlemi yapmadan imkansızdır.
Kötü:
function createMenu(
title: string,
body: string,
buttonText: string,
cancellable: boolean
) {
// ...
}
createMenu('Foo', 'Bar', 'Baz', true);
İyi:
function createMenu(options: {
title: string;
body: string;
buttonText: string;
cancellable: boolean;
}) {
// ...
}
createMenu({
title: 'Foo',
body: 'Bar',
buttonText: 'Baz',
cancellable: true
});
Okunabilirliği artırmak için type aliases kullanabilirsiniz:
type MenuOptions = {
title: string;
body: string;
buttonText: string;
cancellable: boolean;
};
function createMenu(options: MenuOptions) {
// ...
}
createMenu({
title: 'Foo',
body: 'Bar',
buttonText: 'Baz',
cancellable: true
});
This is by far the most important rule in software engineering. When functions do more than one thing, they are harder to compose, test, and reason about. When you can isolate a function to just one action, they can be refactored easily and your code will read much cleaner. If you take nothing else away from this guide other than this, you'll be ahead of many developers.
Bad:
function emailClients(clients: Client[]) {
clients.forEach(client => {
const clientRecord = database.lookup(client);
if (clientRecord.isActive()) {
email(client);
}
});
}
Good:
function emailClients(clients: Client[]) {
clients.filter(isActiveClient).forEach(email);
}
function isActiveClient(client: Client) {
const clientRecord = database.lookup(client);
return clientRecord.isActive();
}
Bad:
function addToDate(date: Date, month: number): Date {
// ...
}
const date = new Date();
// It's hard to tell from the function name what is added
addToDate(date, 1);
Good:
function addMonthToDate(date: Date, month: number): Date {
// ...
}
const date = new Date();
addMonthToDate(date, 1);
When you have more than one level of abstraction your function is usually doing too much. Splitting up functions leads to reusability and easier testing.
Bad:
function parseCode(code: string) {
const REGEXES = [
/* ... */
];
const statements = code.split(' ');
const tokens = [];
REGEXES.forEach(regex => {
statements.forEach(statement => {
// ...
});
});
const ast = [];
tokens.forEach(token => {
// lex...
});
ast.forEach(node => {
// parse...
});
}
Good:
const REGEXES = [
/* ... */
];
function parseCode(code: string) {
const tokens = tokenize(code);
const syntaxTree = parse(tokens);
syntaxTree.forEach(node => {
// parse...
});
}
function tokenize(code: string): Token[] {
const statements = code.split(' ');
const tokens: Token[] = [];
REGEXES.forEach(regex => {
statements.forEach(statement => {
tokens.push(/* ... */);
});
});
return tokens;
}
function parse(tokens: Token[]): SyntaxTree {
const syntaxTree: SyntaxTree[] = [];
tokens.forEach(token => {
syntaxTree.push(/* ... */);
});
return syntaxTree;
}
Do your absolute best to avoid duplicate code. Duplicate code is bad because it means that there's more than one place to alter something if you need to change some logic.
Imagine if you run a restaurant and you keep track of your inventory: all your tomatoes, onions, garlic, spices, etc. If you have multiple lists that you keep this on, then all have to be updated when you serve a dish with tomatoes in them. If you only have one list, there's only one place to update!
Oftentimes you have duplicate code because you have two or more slightly different things, that share a lot in common, but their differences force you to have two or more separate functions that do much of the same things. Removing duplicate code means creating an abstraction that can handle this set of different things with just one function/module/class.
Getting the abstraction right is critical, that's why you should follow the SOLID principles. Bad abstractions can be worse than duplicate code, so be careful! Having said this, if you can make a good abstraction, do it! Don't repeat yourself, otherwise you'll find yourself updating multiple places anytime you want to change one thing.
Bad:
function showDeveloperList(developers: Developer[]) {
developers.forEach(developer => {
const expectedSalary = developer.calculateExpectedSalary();
const experience = developer.getExperience();
const githubLink = developer.getGithubLink();
const data = {
expectedSalary,
experience,
githubLink
};
render(data);
});
}
function showManagerList(managers: Manager[]) {
managers.forEach(manager => {
const expectedSalary = manager.calculateExpectedSalary();
const experience = manager.getExperience();
const portfolio = manager.getMBAProjects();
const data = {
expectedSalary,
experience,
portfolio
};
render(data);
});
}
Good:
class Developer {
// ...
getExtraDetails() {
return {
githubLink: this.githubLink
};
}
}
class Manager {
// ...
getExtraDetails() {
return {
portfolio: this.portfolio
};
}
}
function showEmployeeList(employee: Developer | Manager) {
employee.forEach(employee => {
const expectedSalary = employee.calculateExpectedSalary();
const experience = employee.getExperience();
const extra = employee.getExtraDetails();
const data = {
expectedSalary,
experience,
extra
};
render(data);
});
}
You should be critical about code duplication. Sometimes there is a tradeoff between duplicated code and increased complexity by introducing unnecessary abstraction. When two implementations from two different modules look similar but live in different domains, duplication might be acceptable and preferred over extracting the common code. The extracted common code in this case introduces an indirect dependency between the two modules.
Bad:
type MenuConfig = {
title?: string;
body?: string;
buttonText?: string;
cancellable?: boolean;
};
function createMenu(config: MenuConfig) {
config.title = config.title || 'Foo';
config.body = config.body || 'Bar';
config.buttonText = config.buttonText || 'Baz';
config.cancellable =
config.cancellable !== undefined ? config.cancellable : true;
// ...
}
createMenu({ body: 'Bar' });
Good:
type MenuConfig = {
title?: string;
body?: string;
buttonText?: string;
cancellable?: boolean;
};
function createMenu(config: MenuConfig) {
const menuConfig = Object.assign(
{
title: 'Foo',
body: 'Bar',
buttonText: 'Baz',
cancellable: true
},
config
);
// ...
}
createMenu({ body: 'Bar' });
Alternatively, you can use destructuring with default values:
type MenuConfig = {
title?: string;
body?: string;
buttonText?: string;
cancellable?: boolean;
};
function createMenu({
title = 'Foo',
body = 'Bar',
buttonText = 'Baz',
cancellable = true
}: MenuConfig) {
// ...
}
createMenu({ body: 'Bar' });
To avoid any side effects and unexpected behavior by passing in explicitly the undefined
or null
value, you can tell the TypeScript compiler to not allow it.
See --strictNullChecks
option in TypeScript.
Flags tell your user that this function does more than one thing. Functions should do one thing. Split out your functions if they are following different code paths based on a boolean.
Bad:
function createFile(name: string, temp: boolean) {
if (temp) {
fs.create(`./temp/${name}`);
} else {
fs.create(name);
}
}
Good:
function createTempFile(name: string) {
createFile(`./temp/${name}`);
}
function createFile(name: string) {
fs.create(name);
}
A function produces a side effect if it does anything other than take a value in and return another value or values. A side effect could be writing to a file, modifying some global variable, or accidentally wiring all your money to a stranger.
Now, you do need to have side effects in a program on occasion. Like the previous example, you might need to write to a file. What you want to do is to centralize where you are doing this. Don't have several functions and classes that write to a particular file. Have one service that does it. One and only one.
The main point is to avoid common pitfalls like sharing state between objects without any structure, using mutable data types that can be written to by anything, and not centralizing where your side effects occur. If you can do this, you will be happier than the vast majority of other programmers.
Bad:
// Global variable referenced by following function.
let name = 'Robert C. Martin';
function toBase64() {
name = btoa(name);
}
toBase64();
// If we had another function that used this name, now it'd be a Base64 value
console.log(name); // expected to print 'Robert C. Martin' but instead 'Um9iZXJ0IEMuIE1hcnRpbg=='
Good:
const name = 'Robert C. Martin';
function toBase64(text: string): string {
return btoa(text);
}
const encodedName = toBase64(name);
console.log(name);
In JavaScript, primitives are passed by value and objects/arrays are passed by reference. In the case of objects and arrays, if your function makes a change in a shopping cart array, for example, by adding an item to purchase, then any other function that uses that cart
array will be affected by this addition. That may be great, however it can be bad too. Let's imagine a bad situation:
The user clicks the "Purchase", button which calls a purchase
function that spawns a network request and sends the cart
array to the server. Because of a bad network connection, the purchase function has to keep retrying the request. Now, what if in the meantime the user accidentally clicks "Add to Cart" button on an item they don't actually want before the network request begins? If that happens and the network request begins, then that purchase function will send the accidentally added item because it has a reference to a shopping cart array that the addItemToCart
function modified by adding an unwanted item.
A great solution would be for the addItemToCart
to always clone the cart
, edit it, and return the clone. This ensures that no other functions that are holding onto a reference of the shopping cart will be affected by any changes.
Two caveats to mention to this approach:
-
There might be cases where you actually want to modify the input object, but when you adopt this programming practice you will find that those cases are pretty rare. Most things can be refactored to have no side effects! (see pure function)
-
Cloning big objects can be very expensive in terms of performance. Luckily, this isn't a big issue in practice because there are great libraries that allow this kind of programming approach to be fast and not as memory intensive as it would be for you to manually clone objects and arrays.
Bad:
function addItemToCart(cart: CartItem[], item: Item): void {
cart.push({ item, date: Date.now() });
}
Good:
function addItemToCart(cart: CartItem[], item: Item): CartItem[] {
return [...cart, { item, date: Date.now() }];
}
Polluting globals is a bad practice in JavaScript because you could clash with another library and the user of your API would be none-the-wiser until they get an exception in production. Let's think about an example: what if you wanted to extend JavaScript's native Array method to have a diff
method that could show the difference between two arrays? You could write your new function to the Array.prototype
, but it could clash with another library that tried to do the same thing. What if that other library was just using diff
to find the difference between the first and last elements of an array? This is why it would be much better to just use classes and simply extend the Array
global.
Bad:
declare global {
interface Array<T> {
diff(other: T[]): Array<T>;
}
}
if (!Array.prototype.diff) {
Array.prototype.diff = function<T>(other: T[]): T[] {
const hash = new Set(other);
return this.filter(elem => !hash.has(elem));
};
}
Good:
class MyArray<T> extends Array<T> {
diff(other: T[]): T[] {
const hash = new Set(other);
return this.filter(elem => !hash.has(elem));
}
}
Favor this style of programming when you can.
Bad:
const contributions = [
{
name: 'Uncle Bobby',
linesOfCode: 500
},
{
name: 'Suzie Q',
linesOfCode: 1500
},
{
name: 'Jimmy Gosling',
linesOfCode: 150
},
{
name: 'Gracie Hopper',
linesOfCode: 1000
}
];
let totalOutput = 0;
for (let i = 0; i < contributions.length; i++) {
totalOutput += contributions[i].linesOfCode;
}
Good:
const contributions = [
{
name: 'Uncle Bobby',
linesOfCode: 500
},
{
name: 'Suzie Q',
linesOfCode: 1500
},
{
name: 'Jimmy Gosling',
linesOfCode: 150
},
{
name: 'Gracie Hopper',
linesOfCode: 1000
}
];
const totalOutput = contributions.reduce(
(totalLines, output) => totalLines + output.linesOfCode,
0
);
Bad:
if (subscription.isTrial || account.balance > 0) {
// ...
}
Good:
function canActivateService(subscription: Subscription, account: Account) {
return subscription.isTrial || account.balance > 0;
}
if (canActivateService(subscription, account)) {
// ...
}
Bad:
function isEmailNotUsed(email: string): boolean {
// ...
}
if (isEmailNotUsed(email)) {
// ...
}
Good:
function isEmailUsed(email): boolean {
// ...
}
if (!isEmailUsed(node)) {
// ...
}
This seems like an impossible task. Upon first hearing this, most people say, "how am I supposed to do anything without an if
statement?" The answer is that you can use polymorphism to achieve the same task in many cases. The second question is usually, "well that's great but why would I want to do that?" The answer is a previous clean code concept we learned: a function should only do one thing. When you have classes and functions that have if
statements, you are telling your user that your function does more than one thing. Remember, just do one thing.
Bad:
class Airplane {
private type: string;
// ...
getCruisingAltitude() {
switch (this.type) {
case '777':
return this.getMaxAltitude() - this.getPassengerCount();
case 'Air Force One':
return this.getMaxAltitude();
case 'Cessna':
return this.getMaxAltitude() - this.getFuelExpenditure();
default:
throw new Error('Unknown airplane type.');
}
}
private getMaxAltitude(): number {
// ...
}
}
Good:
abstract class Airplane {
protected getMaxAltitude(): number {
// shared logic with subclasses ...
}
// ...
}
class Boeing777 extends Airplane {
// ...
getCruisingAltitude() {
return this.getMaxAltitude() - this.getPassengerCount();
}
}
class AirForceOne extends Airplane {
// ...
getCruisingAltitude() {
return this.getMaxAltitude();
}
}
class Cessna extends Airplane {
// ...
getCruisingAltitude() {
return this.getMaxAltitude() - this.getFuelExpenditure();
}
}
TypeScript is a strict syntactical superset of JavaScript and adds optional static type checking to the language. Always prefer to specify types of variables, parameters and return values to leverage the full power of TypeScript features. It makes refactoring more easier.
Bad:
function travelToTexas(vehicle: Bicycle | Car) {
if (vehicle instanceof Bicycle) {
vehicle.pedal(currentLocation, new Location('texas'));
} else if (vehicle instanceof Car) {
vehicle.drive(currentLocation, new Location('texas'));
}
}
Good:
type Vehicle = Bicycle | Car;
function travelToTexas(vehicle: Vehicle) {
vehicle.move(currentLocation, new Location('texas'));
}
Modern browsers do a lot of optimization under-the-hood at runtime. A lot of times, if you are optimizing then you are just wasting your time. There are good resources for seeing where optimization is lacking. Target those in the meantime, until they are fixed if they can be.
Bad:
// On old browsers, each iteration with uncached `list.length` would be costly
// because of `list.length` recomputation. In modern browsers, this is optimized.
for (let i = 0, len = list.length; i < len; i++) {
// ...
}
Good:
for (let i = 0; i < list.length; i++) {
// ...
}
Dead code is just as bad as duplicate code. There's no reason to keep it in your codebase. If it's not being called, get rid of it! It will still be safe in your version history if you still need it.
Bad:
function oldRequestModule(url: string) {
// ...
}
function requestModule(url: string) {
// ...
}
const req = requestModule;
inventoryTracker('apples', req, 'www.inventory-awesome.io');
Good:
function requestModule(url: string) {
// ...
}
const req = requestModule;
inventoryTracker('apples', req, 'www.inventory-awesome.io');
Use generators and iterables when working with collections of data used like a stream.
There are some good reasons:
- decouples the callee from the generator implementation in a sense that callee decides how many items to access
- lazy execution, items are streamed on demand
- built-in support for iterating items using the
for-of
syntax - iterables allow to implement optimized iterator patterns
Bad:
function fibonacci(n: number): number[] {
if (n === 1) return [0];
if (n === 2) return [0, 1];
const items: number[] = [0, 1];
while (items.length < n) {
items.push(items[items.length - 2] + items[items.length - 1]);
}
return items;
}
function print(n: number) {
fibonacci(n).forEach(fib => console.log(fib));
}
// Print first 10 Fibonacci numbers.
print(10);
Good:
// Generates an infinite stream of Fibonacci numbers.
// The generator doesn't keep the array of all numbers.
function* fibonacci(): IterableIterator<number> {
let [a, b] = [0, 1];
while (true) {
yield a;
[a, b] = [b, a + b];
}
}
function print(n: number) {
let i = 0;
for (const fib of fibonacci()) {
if (i++ === n) break;
console.log(fib);
}
}
// Print first 10 Fibonacci numbers.
print(10);
There are libraries that allow working with iterables in a similar way as with native arrays, by
chaining methods like map
, slice
, forEach
etc. See itiriri for
an example of advanced manipulation with iterables (or itiriri-async for manipulation of async iterables).
import itiriri from 'itiriri';
function* fibonacci(): IterableIterator<number> {
let [a, b] = [0, 1];
while (true) {
yield a;
[a, b] = [b, a + b];
}
}
itiriri(fibonacci())
.take(10)
.forEach(fib => console.log(fib));
TypeScript supports getter/setter syntax. Using getters and setters to access data from objects that encapsulate behavior could be better than simply looking for a property on an object. "Why?" you might ask. Well, here's a list of reasons:
- When you want to do more beyond getting an object property, you don't have to look up and change every accessor in your codebase.
- Makes adding validation simple when doing a
set
. - Encapsulates the internal representation.
- Easy to add logging and error handling when getting and setting.
- You can lazy load your object's properties, let's say getting it from a server.
Bad:
type BankAccount = {
balance: number;
// ...
};
const value = 100;
const account: BankAccount = {
balance: 0
// ...
};
if (value < 0) {
throw new Error('Cannot set negative balance.');
}
account.balance = value;
Good:
class BankAccount {
private accountBalance: number = 0;
get balance(): number {
return this.accountBalance;
}
set balance(value: number) {
if (value < 0) {
throw new Error('Cannot set negative balance.');
}
this.accountBalance = value;
}
// ...
}
// Now `BankAccount` encapsulates the validation logic.
// If one day the specifications change, and we need extra validation rule,
// we would have to alter only the `setter` implementation,
// leaving all dependent code unchanged.
const account = new BankAccount();
account.balance = 100;
TypeScript supports public
(default), protected
and private
accessors on class members.
Bad:
class Circle {
radius: number;
constructor(radius: number) {
this.radius = radius;
}
perimeter() {
return 2 * Math.PI * this.radius;
}
surface() {
return Math.PI * this.radius * this.radius;
}
}
Good:
class Circle {
constructor(private readonly radius: number) {}
perimeter() {
return 2 * Math.PI * this.radius;
}
surface() {
return Math.PI * this.radius * this.radius;
}
}
TypeScript's type system allows you to mark individual properties on an interface / class as readonly. This allows you to work in a functional way (unexpected mutation is bad).
For more advanced scenarios there is a built-in type Readonly
that takes a type T
and marks all of its properties as readonly using mapped types (see mapped types).
Bad:
interface Config {
host: string;
port: string;
db: string;
}
Good:
interface Config {
readonly host: string;
readonly port: string;
readonly db: string;
}
Case of Array, you can create a read-only array by using ReadonlyArray<T>
.
do not allow changes such as push()
and fill()
, but can use features such as concat()
and slice()
that do not change the value.
Bad:
const array: number[] = [1, 3, 5];
array = []; // error
array.push(100); // array will updated
Good:
const array: ReadonlyArray<number> = [1, 3, 5];
array = []; // error
array.push(100); // error
Declaring read-only arguments in TypeScript 3.4 is a bit easier.
function hoge(args: readonly string[]) {
args.push(1); // error
}
Prefer const assertions for literal values.
Bad:
const config = {
hello: 'world'
};
config.hello = 'world'; // value is changed
const array = [1, 3, 5];
array[0] = 10; // value is changed
// writable objects is returned
function readonlyData(value: number) {
return { value };
}
const result = readonlyData(100);
result.value = 200; // value is changed
Good:
// read-only object
const config = {
hello: 'world'
} as const;
config.hello = 'world'; // error
// read-only array
const array = [1, 3, 5] as const;
array[0] = 10; // error
// You can return read-only objects
function readonlyData(value: number) {
return { value } as const;
}
const result = readonlyData(100);
result.value = 200; // error
Use type when you might need a union or intersection. Use interface when you want extends
or implements
. There is no strict rule however, use the one that works for you.
For a more detailed explanation refer to this answer about the differences between type
and interface
in TypeScript.
Bad:
interface EmailConfig {
// ...
}
interface DbConfig {
// ...
}
interface Config {
// ...
}
//...
type Shape = {
// ...
};
Good:
type EmailConfig = {
// ...
};
type DbConfig = {
// ...
};
type Config = EmailConfig | DbConfig;
// ...
interface Shape {
// ...
}
class Circle implements Shape {
// ...
}
class Square implements Shape {
// ...
}
The class' size is measured by its responsibility. Following the Single Responsibility principle a class should be small.
Bad:
class Dashboard {
getLanguage(): string {
/* ... */
}
setLanguage(language: string): void {
/* ... */
}
showProgress(): void {
/* ... */
}
hideProgress(): void {
/* ... */
}
isDirty(): boolean {
/* ... */
}
disable(): void {
/* ... */
}
enable(): void {
/* ... */
}
addSubscription(subscription: Subscription): void {
/* ... */
}
removeSubscription(subscription: Subscription): void {
/* ... */
}
addUser(user: User): void {
/* ... */
}
removeUser(user: User): void {
/* ... */
}
goToHomePage(): void {
/* ... */
}
updateProfile(details: UserDetails): void {
/* ... */
}
getVersion(): string {
/* ... */
}
// ...
}
Good:
class Dashboard {
disable(): void {
/* ... */
}
enable(): void {
/* ... */
}
getVersion(): string {
/* ... */
}
}
// split the responsibilities by moving the remaining methods to other classes
// ...
Cohesion defines the degree to which class members are related to each other. Ideally, all fields within a class should be used by each method. We then say that the class is maximally cohesive. In practice, this however is not always possible, nor even advisable. You should however prefer cohesion to be high.
Coupling refers to how related or dependent are two classes toward each other. Classes are said to be low coupled if changes in one of them doesn't affect the other one.
Good software design has high cohesion and low coupling.
Bad:
class UserManager {
// Bad: each private variable is used by one or another group of methods.
// It makes clear evidence that the class is holding more than a single responsibility.
// If I need only to create the service to get the transactions for a user,
// I'm still forced to pass and instance of `emailSender`.
constructor(
private readonly db: Database,
private readonly emailSender: EmailSender
) {}
async getUser(id: number): Promise<User> {
return await db.users.findOne({ id });
}
async getTransactions(userId: number): Promise<Transaction[]> {
return await db.transactions.find({ userId });
}
async sendGreeting(): Promise<void> {
await emailSender.send('Welcome!');
}
async sendNotification(text: string): Promise<void> {
await emailSender.send(text);
}
async sendNewsletter(): Promise<void> {
// ...
}
}
Good:
class UserService {
constructor(private readonly db: Database) {}
async getUser(id: number): Promise<User> {
return await this.db.users.findOne({ id });
}
async getTransactions(userId: number): Promise<Transaction[]> {
return await this.db.transactions.find({ userId });
}
}
class UserNotifier {
constructor(private readonly emailSender: EmailSender) {}
async sendGreeting(): Promise<void> {
await this.emailSender.send('Welcome!');
}
async sendNotification(text: string): Promise<void> {
await this.emailSender.send(text);
}
async sendNewsletter(): Promise<void> {
// ...
}
}
As stated famously in Design Patterns by the Gang of Four, you should prefer composition over inheritance where you can. There are lots of good reasons to use inheritance and lots of good reasons to use composition. The main point for this maxim is that if your mind instinctively goes for inheritance, try to think if composition could model your problem better. In some cases it can.
You might be wondering then, "when should I use inheritance?" It depends on your problem at hand, but this is a decent list of when inheritance makes more sense than composition:
-
Your inheritance represents an "is-a" relationship and not a "has-a" relationship (Human->Animal vs. User->UserDetails).
-
You can reuse code from the base classes (Humans can move like all animals).
-
You want to make global changes to derived classes by changing a base class. (Change the caloric expenditure of all animals when they move).
Bad:
class Employee {
constructor(private readonly name: string, private readonly email: string) {}
// ...
}
// Bad because Employees "have" tax data. EmployeeTaxData is not a type of Employee
class EmployeeTaxData extends Employee {
constructor(
name: string,
email: string,
private readonly ssn: string,
private readonly salary: number
) {
super(name, email);
}
// ...
}
Good:
class Employee {
private taxData: EmployeeTaxData;
constructor(private readonly name: string, private readonly email: string) {}
setTaxData(ssn: string, salary: number): Employee {
this.taxData = new EmployeeTaxData(ssn, salary);
return this;
}
// ...
}
class EmployeeTaxData {
constructor(public readonly ssn: string, public readonly salary: number) {}
// ...
}
This pattern is very useful and commonly used in many libraries. It allows your code to be expressive, and less verbose. For that reason, use method chaining and take a look at how clean your code will be.
Bad:
class QueryBuilder {
private collection: string;
private pageNumber: number = 1;
private itemsPerPage: number = 100;
private orderByFields: string[] = [];
from(collection: string): void {
this.collection = collection;
}
page(number: number, itemsPerPage: number = 100): void {
this.pageNumber = number;
this.itemsPerPage = itemsPerPage;
}
orderBy(...fields: string[]): void {
this.orderByFields = fields;
}
build(): Query {
// ...
}
}
// ...
const queryBuilder = new QueryBuilder();
queryBuilder.from('users');
queryBuilder.page(1, 100);
queryBuilder.orderBy('firstName', 'lastName');
const query = queryBuilder.build();
Good:
class QueryBuilder {
private collection: string;
private pageNumber: number = 1;
private itemsPerPage: number = 100;
private orderByFields: string[] = [];
from(collection: string): this {
this.collection = collection;
return this;
}
page(number: number, itemsPerPage: number = 100): this {
this.pageNumber = number;
this.itemsPerPage = itemsPerPage;
return this;
}
orderBy(...fields: string[]): this {
this.orderByFields = fields;
return this;
}
build(): Query {
// ...
}
}
// ...
const query = new QueryBuilder()
.from('users')
.page(1, 100)
.orderBy('firstName', 'lastName')
.build();
As stated in Clean Code, "There should never be more than one reason for a class to change". It's tempting to jam-pack a class with a lot of functionality, like when you can only take one suitcase on your flight. The issue with this is that your class won't be conceptually cohesive and it will give it many reasons to change. Minimizing the amount of times you need to change a class is important. It's important because if too much functionality is in one class and you modify a piece of it, it can be difficult to understand how that will affect other dependent modules in your codebase.
Bad:
class UserSettings {
constructor(private readonly user: User) {}
changeSettings(settings: UserSettings) {
if (this.verifyCredentials()) {
// ...
}
}
verifyCredentials() {
// ...
}
}
Good:
class UserAuth {
constructor(private readonly user: User) {}
verifyCredentials() {
// ...
}
}
class UserSettings {
private readonly auth: UserAuth;
constructor(private readonly user: User) {
this.auth = new UserAuth(user);
}
changeSettings(settings: UserSettings) {
if (this.auth.verifyCredentials()) {
// ...
}
}
}
As stated by Bertrand Meyer, "software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification." What does that mean though? This principle basically states that you should allow users to add new functionalities without changing existing code.
Bad:
class AjaxAdapter extends Adapter {
constructor() {
super();
}
// ...
}
class NodeAdapter extends Adapter {
constructor() {
super();
}
// ...
}
class HttpRequester {
constructor(private readonly adapter: Adapter) {}
async fetch<T>(url: string): Promise<T> {
if (this.adapter instanceof AjaxAdapter) {
const response = await makeAjaxCall<T>(url);
// transform response and return
} else if (this.adapter instanceof NodeAdapter) {
const response = await makeHttpCall<T>(url);
// transform response and return
}
}
}
function makeAjaxCall<T>(url: string): Promise<T> {
// request and return promise
}
function makeHttpCall<T>(url: string): Promise<T> {
// request and return promise
}
Good:
abstract class Adapter {
abstract async request<T>(url: string): Promise<T>;
// code shared to subclasses ...
}
class AjaxAdapter extends Adapter {
constructor() {
super();
}
async request<T>(url: string): Promise<T> {
// request and return promise
}
// ...
}
class NodeAdapter extends Adapter {
constructor() {
super();
}
async request<T>(url: string): Promise<T> {
// request and return promise
}
// ...
}
class HttpRequester {
constructor(private readonly adapter: Adapter) {}
async fetch<T>(url: string): Promise<T> {
const response = await this.adapter.request<T>(url);
// transform response and return
}
}
This is a scary term for a very simple concept. It's formally defined as "If S is a subtype of T, then objects of type T may be replaced with objects of type S (i.e., objects of type S may substitute objects of type T) without altering any of the desirable properties of that program (correctness, task performed, etc.)." That's an even scarier definition.
The best explanation for this is if you have a parent class and a child class, then the parent class and child class can be used interchangeably without getting incorrect results. This might still be confusing, so let's take a look at the classic Square-Rectangle example. Mathematically, a square is a rectangle, but if you model it using the "is-a" relationship via inheritance, you quickly get into trouble.
Bad:
class Rectangle {
constructor(protected width: number = 0, protected height: number = 0) {}
setColor(color: string): this {
// ...
}
render(area: number) {
// ...
}
setWidth(width: number): this {
this.width = width;
return this;
}
setHeight(height: number): this {
this.height = height;
return this;
}
getArea(): number {
return this.width * this.height;
}
}
class Square extends Rectangle {
setWidth(width: number): this {
this.width = width;
this.height = width;
return this;
}
setHeight(height: number): this {
this.width = height;
this.height = height;
return this;
}
}
function renderLargeRectangles(rectangles: Rectangle[]) {
rectangles.forEach(rectangle => {
const area = rectangle
.setWidth(4)
.setHeight(5)
.getArea(); // BAD: Returns 25 for Square. Should be 20.
rectangle.render(area);
});
}
const rectangles = [new Rectangle(), new Rectangle(), new Square()];
renderLargeRectangles(rectangles);
Good:
abstract class Shape {
setColor(color: string): this {
// ...
}
render(area: number) {
// ...
}
abstract getArea(): number;
}
class Rectangle extends Shape {
constructor(private readonly width = 0, private readonly height = 0) {
super();
}
getArea(): number {
return this.width * this.height;
}
}
class Square extends Shape {
constructor(private readonly length: number) {
super();
}
getArea(): number {
return this.length * this.length;
}
}
function renderLargeShapes(shapes: Shape[]) {
shapes.forEach(shape => {
const area = shape.getArea();
shape.render(area);
});
}
const shapes = [new Rectangle(4, 5), new Rectangle(4, 5), new Square(5)];
renderLargeShapes(shapes);
ISP states that "Clients should not be forced to depend upon interfaces that they do not use.". This principle is very much related to the Single Responsibility Principle. What it really means is that you should always design your abstractions in a way that the clients that are using the exposed methods do not get the whole pie instead. That also include imposing the clients with the burden of implementing methods that they don’t actually need.
Bad:
interface SmartPrinter {
print();
fax();
scan();
}
class AllInOnePrinter implements SmartPrinter {
print() {
// ...
}
fax() {
// ...
}
scan() {
// ...
}
}
class EconomicPrinter implements SmartPrinter {
print() {
// ...
}
fax() {
throw new Error('Fax not supported.');
}
scan() {
throw new Error('Scan not supported.');
}
}
Good:
interface Printer {
print();
}
interface Fax {
fax();
}
interface Scanner {
scan();
}
class AllInOnePrinter implements Printer, Fax, Scanner {
print() {
// ...
}
fax() {
// ...
}
scan() {
// ...
}
}
class EconomicPrinter implements Printer {
print() {
// ...
}
}
This principle states two essential things:
-
High-level modules should not depend on low-level modules. Both should depend on abstractions.
-
Abstractions should not depend upon details. Details should depend on abstractions.
This can be hard to understand at first, but if you've worked with Angular, you've seen an implementation of this principle in the form of Dependency Injection (DI). While they are not identical concepts, DIP keeps high-level modules from knowing the details of its low-level modules and setting them up. It can accomplish this through DI. A huge benefit of this is that it reduces the coupling between modules. Coupling is a very bad development pattern because it makes your code hard to refactor.
DIP is usually achieved by a using an inversion of control (IoC) container. An example of a powerful IoC container for TypeScript is InversifyJs
Bad:
import { readFile as readFileCb } from 'fs';
import { promisify } from 'util';
const readFile = promisify(readFileCb);
type ReportData = {
// ..
}
class XmlFormatter {
parse<T>(content: string): T {
// Converts an XML string to an object T
}
}
class ReportReader {
// BAD: We have created a dependency on a specific request implementation.
// We should just have ReportReader depend on a parse method: `parse`
private readonly formatter = new XmlFormatter();
async read(path: string): Promise<ReportData> {
const text = await readFile(path, 'UTF8');
return this.formatter.parse<ReportData>(text);
}
}
// ...
const reader = new ReportReader();
await report = await reader.read('report.xml');
Good:
import { readFile as readFileCb } from 'fs';
import { promisify } from 'util';
const readFile = promisify(readFileCb);
type ReportData = {
// ..
}
interface Formatter {
parse<T>(content: string): T;
}
class XmlFormatter implements Formatter {
parse<T>(content: string): T {
// Converts an XML string to an object T
}
}
class JsonFormatter implements Formatter {
parse<T>(content: string): T {
// Converts a JSON string to an object T
}
}
class ReportReader {
constructor(private readonly formatter: Formatter) {
}
async read(path: string): Promise<ReportData> {
const text = await readFile(path, 'UTF8');
return this.formatter.parse<ReportData>(text);
}
}
// ...
const reader = new ReportReader(new XmlFormatter());
await report = await reader.read('report.xml');
// or if we had to read a json report
const reader = new ReportReader(new JsonFormatter());
await report = await reader.read('report.json');
Testing is more important than shipping. If you have no tests or an inadequate amount, then every time you ship code you won't be sure that you didn't break anything. Deciding on what constitutes an adequate amount is up to your team, but having 100% coverage (all statements and branches) is how you achieve very high confidence and developer peace of mind. This means that in addition to having a great testing framework, you also need to use a good coverage tool.
There's no excuse to not write tests. There are plenty of good JS test frameworks with typings support for TypeScript, so find one that your team prefers. When you find one that works for your team, then aim to always write tests for every new feature/module you introduce. If your preferred method is Test Driven Development (TDD), that is great, but the main point is to just make sure you are reaching your coverage goals before launching any feature, or refactoring an existing one.
-
You are not allowed to write any production code unless it is to make a failing unit test pass.
-
You are not allowed to write any more of a unit test than is sufficient to fail; and compilation failures are failures.
-
You are not allowed to write any more production code than is sufficient to pass the one failing unit test.
Clean tests should follow the rules:
-
Fast tests should be fast because we want to run them frequently.
-
Independent tests should not depend on each other. They should provide same output whether run independently or all together in any order.
-
Repeatable tests should be repeatable in any environment and there should be no excuse for why they fail.
-
Self-Validating a test should answer with either Passed or Failed. You don't need to compare log files to answer if a test passed.
-
Timely unit tests should be written before the production code. If you write tests after the production code, you might find writing tests too hard.
Tests should also follow the Single Responsibility Principle. Make only one assert per unit test.
Bad:
import { assert } from 'chai';
describe('AwesomeDate', () => {
it('handles date boundaries', () => {
let date: AwesomeDate;
date = new AwesomeDate('1/1/2015');
assert.equal('1/31/2015', date.addDays(30));
date = new AwesomeDate('2/1/2016');
assert.equal('2/29/2016', date.addDays(28));
date = new AwesomeDate('2/1/2015');
assert.equal('3/1/2015', date.addDays(28));
});
});
Good:
import { assert } from 'chai';
describe('AwesomeDate', () => {
it('handles 30-day months', () => {
const date = new AwesomeDate('1/1/2015');
assert.equal('1/31/2015', date.addDays(30));
});
it('handles leap year', () => {
const date = new AwesomeDate('2/1/2016');
assert.equal('2/29/2016', date.addDays(28));
});
it('handles non-leap year', () => {
const date = new AwesomeDate('2/1/2015');
assert.equal('3/1/2015', date.addDays(28));
});
});
When a test fail, its name is the first indication of what may have gone wrong.
Bad:
describe('Calendar', () => {
it('2/29/2020', () => {
// ...
});
it('throws', () => {
// ...
});
});
Good:
describe('Calendar', () => {
it('should handle leap year', () => {
// ...
});
it('should throw when format is invalid', () => {
// ...
});
});
Callbacks aren't clean, and they cause excessive amounts of nesting (the callback hell).
There are utilities that transform existing functions using the callback style to a version that returns promises
(for Node.js see util.promisify
, for general purpose see pify, es6-promisify)
Bad:
import { get } from 'request';
import { writeFile } from 'fs';
function downloadPage(
url: string,
saveTo: string,
callback: (error: Error, content?: string) => void
) {
get(url, (error, response) => {
if (error) {
callback(error);
} else {
writeFile(saveTo, response.body, error => {
if (error) {
callback(error);
} else {
callback(null, response.body);
}
});
}
});
}
downloadPage(
'https://en.wikipedia.org/wiki/Robert_Cecil_Martin',
'article.html',
(error, content) => {
if (error) {
console.error(error);
} else {
console.log(content);
}
}
);
Good:
import { get } from 'request';
import { writeFile } from 'fs';
import { promisify } from 'util';
const write = promisify(writeFile);
function downloadPage(url: string, saveTo: string): Promise<string> {
return get(url).then(response => write(saveTo, response));
}
downloadPage(
'https://en.wikipedia.org/wiki/Robert_Cecil_Martin',
'article.html'
)
.then(content => console.log(content))
.catch(error => console.error(error));
Promises supports a few helper methods that help make code more conscise:
Pattern | Description |
---|---|
Promise.resolve(value) |
Convert a value into a resolved promise. |
Promise.reject(error) |
Convert an error into a rejected promise. |
Promise.all(promises) |
Returns a new promise which is fulfilled with an array of fulfillment values for the passed promises or rejects with the reason of the first promise that rejects. |
Promise.race(promises) |
Returns a new promise which is fulfilled/rejected with the result/error of the first settled promise from the array of passed promises. |
Promise.all
is especially useful when there is a need to run tasks in parallel. Promise.race
makes it easier to implement things like timeouts for promises.
With async
/await
syntax you can write code that is far cleaner and more understandable than chained promises. Within a function prefixed with async
keyword you have a way to tell the JavaScript runtime to pause the execution of code on the await
keyword (when used on a promise).
Bad:
import { get } from 'request';
import { writeFile } from 'fs';
import { promisify } from 'util';
const write = util.promisify(writeFile);
function downloadPage(url: string, saveTo: string): Promise<string> {
return get(url).then(response => write(saveTo, response));
}
downloadPage(
'https://en.wikipedia.org/wiki/Robert_Cecil_Martin',
'article.html'
)
.then(content => console.log(content))
.catch(error => console.error(error));
Good:
import { get } from 'request';
import { writeFile } from 'fs';
import { promisify } from 'util';
const write = promisify(writeFile);
async function downloadPage(url: string, saveTo: string): Promise<string> {
const response = await get(url);
await write(saveTo, response);
return response;
}
// somewhere in an async function
try {
const content = await downloadPage(
'https://en.wikipedia.org/wiki/Robert_Cecil_Martin',
'article.html'
);
console.log(content);
} catch (error) {
console.error(error);
}
Thrown errors are a good thing! They mean the runtime has successfully identified when something in your program has gone wrong and it's letting you know by stopping function execution on the current stack, killing the process (in Node), and notifying you in the console with a stack trace.
JavaScript as well as TypeScript allow you to throw
any object. A Promise can also be rejected with any reason object.
It is advisable to use the throw
syntax with an Error
type. This is because your error might be caught in higher level code with a catch
syntax.
It would be very confusing to catch a string message there and would make
debugging more painful.
For the same reason you should reject promises with Error
types.
Bad:
function calculateTotal(items: Item[]): number {
throw 'Not implemented.';
}
function get(): Promise<Item[]> {
return Promise.reject('Not implemented.');
}
Good:
function calculateTotal(items: Item[]): number {
throw new Error('Not implemented.');
}
function get(): Promise<Item[]> {
return Promise.reject(new Error('Not implemented.'));
}
// or equivalent to:
async function get(): Promise<Item[]> {
throw new Error('Not implemented.');
}
The benefit of using Error
types is that it is supported by the syntax try/catch/finally
and implicitly all errors have the stack
property which
is very powerful for debugging.
There are also another alternatives, not to use the throw
syntax and instead always return custom error objects. TypeScript makes this even easier.
Consider following example:
type Result<R> = { isError: false; value: R };
type Failure<E> = { isError: true; error: E };
type Failable<R, E> = Result<R> | Failure<E>;
function calculateTotal(items: Item[]): Failable<number, 'empty'> {
if (items.length === 0) {
return { isError: true, error: 'empty' };
}
// ...
return { isError: false, value: 42 };
}
For the detailed explanation of this idea refer to the original post.
Doing nothing with a caught error doesn't give you the ability to ever fix or react to said error. Logging the error to the console (console.log
) isn't much better as often times it can get lost in a sea of things printed to the console. If you wrap any bit of code in a try/catch
it means you think an error may occur there and therefore you should have a plan, or create a code path, for when it occurs.
Bad:
try {
functionThatMightThrow();
} catch (error) {
console.log(error);
}
// or even worse
try {
functionThatMightThrow();
} catch (error) {
// ignore error
}
Good:
import { logger } from './logging';
try {
functionThatMightThrow();
} catch (error) {
logger.log(error);
}
For the same reason you shouldn't ignore caught errors from try/catch
.
Bad:
getUser()
.then((user: User) => {
return sendEmail(user.email, 'Welcome!');
})
.catch(error => {
console.log(error);
});
Good:
import { logger } from './logging';
getUser()
.then((user: User) => {
return sendEmail(user.email, 'Welcome!');
})
.catch(error => {
logger.log(error);
});
// or using the async/await syntax:
try {
const user = await getUser();
await sendEmail(user.email, 'Welcome!');
} catch (error) {
logger.log(error);
}
Formatting is subjective. Like many rules herein, there is no hard and fast rule that you must follow. The main point is DO NOT ARGUE over formatting. There are tons of tools to automate this. Use one! It's a waste of time and money for engineers to argue over formatting. The general rule to follow is keep consistent formatting rules.
For TypeScript there is a powerful tool called TSLint. It's a static analysis tool that can help you improve dramatically the readability and maintainability of your code. There are ready to use TSLint configurations that you can reference in your projects:
-
TSLint Config Standard - standard style rules
-
TSLint Config Airbnb - Airbnb style guide
-
TSLint Clean Code - TSLint rules inspired by the Clean Code: A Handbook of Agile Software Craftsmanship
-
TSLint react - lint rules related to React & JSX
-
TSLint + Prettier - lint rules for Prettier code formatter
-
ESLint rules for TSLint - ESLint rules for TypeScript
-
Immutable - rules to disable mutation in TypeScript
Refer also to this great TypeScript StyleGuide and Coding Conventions source.
Capitalization tells you a lot about your variables, functions, etc. These rules are subjective, so your team can choose whatever they want. The point is, no matter what you all choose, just be consistent.
Bad:
const DAYS_IN_WEEK = 7;
const daysInMonth = 30;
const songs = ['Back In Black', 'Stairway to Heaven', 'Hey Jude'];
const Artists = ['ACDC', 'Led Zeppelin', 'The Beatles'];
function eraseDatabase() {}
function restore_database() {}
type animal = {
/* ... */
};
type Container = {
/* ... */
};
Good:
const DAYS_IN_WEEK = 7;
const DAYS_IN_MONTH = 30;
const SONGS = ['Back In Black', 'Stairway to Heaven', 'Hey Jude'];
const ARTISTS = ['ACDC', 'Led Zeppelin', 'The Beatles'];
function eraseDatabase() {}
function restoreDatabase() {}
type Animal = {
/* ... */
};
type Container = {
/* ... */
};
Prefer using PascalCase
for class, interface, type and namespace names.
Prefer using camelCase
for variables, functions and class members.
If a function calls another, keep those functions vertically close in the source file. Ideally, keep the caller right above the callee. We tend to read code from top-to-bottom, like a newspaper. Because of this, make your code read that way.
Bad:
class PerformanceReview {
constructor(private readonly employee: Employee) {}
private lookupPeers() {
return db.lookup(this.employee.id, 'peers');
}
private lookupManager() {
return db.lookup(this.employee, 'manager');
}
private getPeerReviews() {
const peers = this.lookupPeers();
// ...
}
review() {
this.getPeerReviews();
this.getManagerReview();
this.getSelfReview();
// ...
}
private getManagerReview() {
const manager = this.lookupManager();
}
private getSelfReview() {
// ...
}
}
const review = new PerformanceReview(employee);
review.review();
Good:
class PerformanceReview {
constructor(private readonly employee: Employee) {}
review() {
this.getPeerReviews();
this.getManagerReview();
this.getSelfReview();
// ...
}
private getPeerReviews() {
const peers = this.lookupPeers();
// ...
}
private lookupPeers() {
return db.lookup(this.employee.id, 'peers');
}
private getManagerReview() {
const manager = this.lookupManager();
}
private lookupManager() {
return db.lookup(this.employee, 'manager');
}
private getSelfReview() {
// ...
}
}
const review = new PerformanceReview(employee);
review.review();
With clean and easy to read import statements you can quickly see the dependencies of current code. Make sure you apply following good practices for import
statements:
- Import statements should be alphabetized and grouped.
- Unused imports should be removed.
- Named imports must be alphabetized (i.e.
import {A, B, C} from 'foo';
) - Import sources must be alphabetized within groups, i.e.:
import * as foo from 'a'; import * as bar from 'b';
- Groups of imports are delineated by blank lines.
- Groups must respect following order:
- Polyfills (i.e.
import 'reflect-metadata';
) - Node builtin modules (i.e.
import fs from 'fs';
) - external modules (i.e.
import { query } from 'itiriri';
) - internal modules (i.e
import { UserService } from 'src/services/userService';
) - modules from a parent directory (i.e.
import foo from '../foo'; import qux from '../../foo/qux';
) - modules from the same or a sibling's directory (i.e.
import bar from './bar'; import baz from './bar/baz';
)
- Polyfills (i.e.
Bad:
import { TypeDefinition } from '../types/typeDefinition';
import { AttributeTypes } from '../model/attribute';
import { ApiCredentials, Adapters } from './common/api/authorization';
import fs from 'fs';
import { ConfigPlugin } from './plugins/config/configPlugin';
import { BindingScopeEnum, Container } from 'inversify';
import 'reflect-metadata';
Good:
import 'reflect-metadata';
import fs from 'fs';
import { BindingScopeEnum, Container } from 'inversify';
import { AttributeTypes } from '../model/attribute';
import { TypeDefinition } from '../types/typeDefinition';
import { ApiCredentials, Adapters } from './common/api/authorization';
import { ConfigPlugin } from './plugins/config/configPlugin';
Create prettier imports by defining the paths and baseUrl properties in the compilerOptions section in the tsconfig.json
This will avoid long relative paths when doing imports.
Bad:
import { UserService } from '../../../services/UserService';
Good:
import { UserService } from '@services/UserService';
// tsconfig.json
...
"compilerOptions": {
...
"baseUrl": "src",
"paths": {
"@services": ["services/*"]
}
...
}
...
The use of a comments is an indication of failure to express without them. Code should be the only source of truth.
Don’t comment bad code—rewrite it.
— Brian W. Kernighan and P. J. Plaugher
Comments are an apology, not a requirement. Good code mostly documents itself.
Bad:
// Check if subscription is active.
if (subscription.endDate > Date.now) {
}
Good:
const isSubscriptionActive = subscription.endDate > Date.now;
if (isSubscriptionActive) {
/* ... */
}
Version control exists for a reason. Leave old code in your history.
Bad:
type User = {
name: string;
email: string;
// age: number;
// jobPosition: string;
};
Good:
type User = {
name: string;
email: string;
};
Remember, use version control! There's no need for dead code, commented code, and especially journal comments. Use git log
to get history!
Bad:
/**
* 2016-12-20: Removed monads, didn't understand them (RM)
* 2016-10-01: Improved using special monads (JP)
* 2016-02-03: Added type-checking (LI)
* 2015-03-14: Implemented combine (JR)
*/
function combine(a: number, b: number): number {
return a + b;
}
Good:
function combine(a: number, b: number): number {
return a + b;
}
They usually just add noise. Let the functions and variable names along with the proper indentation and formatting give the visual structure to your code.
Most IDE support code folding feature that allows you to collapse/expand blocks of code (see Visual Studio Code folding regions).
Bad:
////////////////////////////////////////////////////////////////////////////////
// Client class
////////////////////////////////////////////////////////////////////////////////
class Client {
id: number;
name: string;
address: Address;
contact: Contact;
////////////////////////////////////////////////////////////////////////////////
// public methods
////////////////////////////////////////////////////////////////////////////////
public describe(): string {
// ...
}
////////////////////////////////////////////////////////////////////////////////
// private methods
////////////////////////////////////////////////////////////////////////////////
private describeAddress(): string {
// ...
}
private describeContact(): string {
// ...
}
}
Good:
class Client {
id: number;
name: string;
address: Address;
contact: Contact;
public describe(): string {
// ...
}
private describeAddress(): string {
// ...
}
private describeContact(): string {
// ...
}
}
When you find yourself that you need to leave notes in the code for some later improvements,
do that using // TODO
comments. Most IDE have special support for those kind of comments so that
you can quickly go over the entire list of todos.
Keep in mind however that a TODO comment is not an excuse for bad code.
Bad:
function getActiveSubscriptions(): Promise<Subscription[]> {
// ensure `dueDate` is indexed.
return db.subscriptions.find({ dueDate: { $lte: new Date() } });
}
Good:
function getActiveSubscriptions(): Promise<Subscription[]> {
// TODO: ensure `dueDate` is indexed.
return db.subscriptions.find({ dueDate: { $lte: new Date() } });
}
This is also available in other languages:
- Brazilian Portuguese: vitorfreitas/clean-code-typescript
- Chinese:
- Japanese: MSakamaki/clean-code-typescript
There is work in progress for translating this to other languages:
References will be added once translations are completed.
Check this discussion for more details and progress.
You can make an indispensable contribution to Clean Code community by translating this to your language.