Update project for Godot version 4.2 #105
Workflow file for this run
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name: Builds | |
on: [push, pull_request] | |
env: | |
LIBNAME: summator | |
concurrency: | |
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos | |
cancel-in-progress: true | |
jobs: | |
build: | |
runs-on: ${{matrix.os}} | |
name: ${{matrix.name}} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- identifier: windows-debug | |
os: windows-latest | |
name: 🏁 Windows Debug | |
target: template_debug | |
platform: windows | |
arch: x86_64 | |
- identifier: windows-release | |
os: windows-latest | |
name: 🏁 Windows Release | |
target: template_release | |
platform: windows | |
arch: x86_64 | |
- identifier: macos-debug | |
os: macos-latest | |
name: 🍎 macOS (universal) Debug | |
target: template_debug | |
platform: macos | |
arch: universal | |
- identifier: macos-release | |
os: macos-latest | |
name: 🍎 macOS (universal) Release | |
target: template_release | |
platform: macos | |
arch: universal | |
- identifier: linux-debug | |
os: ubuntu-latest | |
name: 🐧 Linux Debug | |
runner: ubuntu-20.04 | |
target: template_debug | |
platform: linux | |
arch: x86_64 | |
- identifier: linux-release | |
os: ubuntu-latest | |
name: 🐧 Linux Release | |
runner: ubuntu-20.04 | |
target: template_release | |
platform: linux | |
arch: x86_64 | |
steps: | |
- name: Checkout project | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Set up Python | |
uses: actions/setup-python@v4 | |
with: | |
python-version: '3.x' | |
- name: Set up SCons | |
shell: bash | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons | |
scons --version | |
- name: Linux dependencies | |
if: ${{ matrix.platform == 'linux' }} | |
run: | | |
sudo apt-get update -qq | |
sudo apt-get install -qqq build-essential pkg-config | |
- name: Setup MinGW for Windows/MinGW build | |
if: ${{ matrix.platform == 'windows' }} | |
uses: egor-tensin/setup-mingw@v2 | |
- name: Compile godot-cpp | |
shell: sh | |
run: | | |
scons target='${{ matrix.target }}' platform='${{ matrix.platform }}' arch='${{ matrix.arch }}' | |
working-directory: godot-cpp | |
- name: Compile Extension | |
shell: sh | |
run: | | |
scons target='${{ matrix.target }}' platform='${{ matrix.platform }}' arch='${{ matrix.arch }}' | |
- name: Delete compilation files | |
if: ${{ matrix.platform == 'windows' }} | |
run: | | |
Remove-Item game/bin/* -Include *.exp,*.lib,*.pdb -Force | |
- name: Upload artifact | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ github.event.repository.name }} | |
path: 'game/bin/' | |
- name: Archive Release | |
if: success() && github.event_name == 'push' && startsWith(github.ref, 'refs/tags') | |
uses: thedoctor0/[email protected] | |
with: | |
type: 'zip' | |
filename: '${{ env.LIBNAME }}.${{ matrix.platform }}.${{ matrix.target }}.${{ matrix.arch }}.zip' | |
path: 'game/bin/' | |
- name: Create and upload asset | |
uses: ncipollo/release-action@v1 | |
with: | |
allowUpdates: true | |
artifacts: "${{ env.LIBNAME }}.${{ matrix.platform }}.${{ matrix.target }}.${{ matrix.arch }}.zip" | |
omitNameDuringUpdate: true | |
omitBodyDuringUpdate: true | |
token: ${{ secrets.GITHUB_TOKEN }} | |
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags') |