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A websocket client for Source Filmmaker intended to trasmit scene and frame data to other applications.

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SFM SOCK

A websocket client for Source Filmmaker intended to trasmit scene and frame data to other applications.

This software can be used to transmit scenes from Source Filmmaker with 1:1 accuracy.

Installation

Clone this repository and into Source Filmmaker/game/usermod/scripts/sfm and make sure that the mainmenu folder is merged.

You should now see the scripts as options in the Scripts tab in Source Filmmaker.

Usage

Requires the use of an SFM SOCK-compatible websocket server.

If you are connecting to another websocket client (such as the SFM SOCK Websocket Client for Garry's Mod), you must use a proxy server.

The SFM SOCK Websocket Server Proxy is provided for ease of use.

To run the proxy server, you must have node.js v16 or higher installed.

Connecting to a server

When a server is running, you can connect to it by launching the Connect script within Source Filmmaker.

The default server IP is localhost, it can be changed via the SFMSOCK_TCP_IP environment variable.

The default server port is 9191, it can be changed via the SFMSOCK_TCP_PORT environment variable.

Once the client has successfully connected, it will update automatically.

Afterwards, manual updates can be sent through the Transmit script.

License

This software is licensed under the MIT License.

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A websocket client for Source Filmmaker intended to trasmit scene and frame data to other applications.

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