A project for key to view navigation using ReactiveUI and Flurl.
Platform | TFM |
---|---|
.NET Standard 2.0 | netstandard2.0 |
.NET 6.0 | net6.0 |
.NET 6.0 Android | net6.0-android |
.NET 6.0 WPF | net6.0-windows7.0 |
.NET 6.0 WinUI | net6.0-windows10.0.19041 |
UWP 16299 | uap10.0.19041 |
Replace
X
with the version you want!
dotnet add package P41.Navigation --version X
<PackageReference Include="P41.Navigation" Version="X" />
You get started by configuring the NavigationHost
for a platform:
// Application (App.xaml.cs in sample)
services.AddSingleton(sp =>
new NavigationHost()
.Map("page1", static () => typeof(Page1))
.Map("page2/{}", static () => new Page2()) // {} means parameter.
.Map("page3", static () => typeof(Page3)));
// At the end of Application OnLaunched
Window.Current.Activate();
Services.Resolve<INavigationHost>().Navigate("page1/100");
// Application (AndroidApp in sample)
services.AddSingleton(sp =>
new NavigationHost()
.Map("page1", static () => new Page1())
.Map("page2/{}", static () => new Page2()) // {} means parameter.
.Map("page3", static () => new Page3())
);
// Main Activity (Shell in sample) at the end of OnCreate
host.SetFragmentManager(SupportFragmentManager)
.SetFragmentContainerId(R.Id.MainContainer)
.Navigate("page1");
Then from your code you call navigation methods:
// Shared ViewModel constructor
Navigate = ReactiveCommand.Create<string>(page =>
{
this.Navigate(page);
});
GoBack = ReactiveCommand.Create<Unit>(_ =>
{
this.GoBack());
}
You also register code to run on NavigatedTo and NavigatingFrom similar to ReactiveUI activation.
this.WhenNavigated((Flurl.Url url, CompositeDisposable d) =>
{
});
When the ViewModel is being NavigatedFrom Dispose()
is called on the CompositeDisposable
.
There are also samples in the samples folder that you should see and try!
Install Visual Studio 2022 Preview and .NET 6.0
Clone the project and open the solution then you just build the whole solution or the specific projects/solution folder
you want to build.
Contributions are welcome and appreciated, before you create a pull request please open a GitHub Issue to discuss what needs changing and or fixing if the issue doesn't exist!