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Add Windows to the platform_channels example (#106754)
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dev/devicelab/bin/tasks/platform_channel_sample_test_windows.dart
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// Copyright 2014 The Flutter Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style license that can be | ||
// found in the LICENSE file. | ||
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import 'package:flutter_devicelab/framework/framework.dart'; | ||
import 'package:flutter_devicelab/tasks/integration_tests.dart'; | ||
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Future<void> main() async { | ||
await task(createPlatformChannelSampleTest(deviceIdOverride: 'windows')); | ||
} |
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dev/integration_tests/flutter_gallery/windows/runner/flutter_window.cpp
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dev/integration_tests/flutter_gallery/windows/runner/main.cpp
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dev/integration_tests/flutter_gallery/windows/runner/utils.cpp
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dev/integration_tests/flutter_gallery/windows/runner/win32_window.cpp
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BasedOnStyle: Google | ||
--- | ||
Language: Cpp | ||
DerivePointerAlignment: false | ||
PointerAlignment: Left |
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flutter/ephemeral/ | ||
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# Visual Studio user-specific files. | ||
*.suo | ||
*.user | ||
*.userosscache | ||
*.sln.docstates | ||
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# Visual Studio build-related files. | ||
x64/ | ||
x86/ | ||
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# Visual Studio cache files | ||
# files ending in .cache can be ignored | ||
*.[Cc]ache | ||
# but keep track of directories ending in .cache | ||
!*.[Cc]ache/ |
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# Project-level configuration. | ||
cmake_minimum_required(VERSION 3.14) | ||
project(platform_channel LANGUAGES CXX) | ||
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# The name of the executable created for the application. Change this to change | ||
# the on-disk name of your application. | ||
set(BINARY_NAME "platform_channel") | ||
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent | ||
# versions of CMake. | ||
cmake_policy(SET CMP0063 NEW) | ||
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# Define build configuration option. | ||
get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) | ||
if(IS_MULTICONFIG) | ||
set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release" | ||
CACHE STRING "" FORCE) | ||
else() | ||
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) | ||
set(CMAKE_BUILD_TYPE "Debug" CACHE | ||
STRING "Flutter build mode" FORCE) | ||
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS | ||
"Debug" "Profile" "Release") | ||
endif() | ||
endif() | ||
# Define settings for the Profile build mode. | ||
set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}") | ||
set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}") | ||
set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}") | ||
set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}") | ||
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# Use Unicode for all projects. | ||
add_definitions(-DUNICODE -D_UNICODE) | ||
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# Compilation settings that should be applied to most targets. | ||
# | ||
# Be cautious about adding new options here, as plugins use this function by | ||
# default. In most cases, you should add new options to specific targets instead | ||
# of modifying this function. | ||
function(APPLY_STANDARD_SETTINGS TARGET) | ||
target_compile_features(${TARGET} PUBLIC cxx_std_17) | ||
target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100") | ||
target_compile_options(${TARGET} PRIVATE /EHsc) | ||
target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0") | ||
target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>") | ||
endfunction() | ||
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# Flutter library and tool build rules. | ||
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") | ||
add_subdirectory(${FLUTTER_MANAGED_DIR}) | ||
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# Application build; see runner/CMakeLists.txt. | ||
add_subdirectory("runner") | ||
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# Generated plugin build rules, which manage building the plugins and adding | ||
# them to the application. | ||
include(flutter/generated_plugins.cmake) | ||
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# === Installation === | ||
# Support files are copied into place next to the executable, so that it can | ||
# run in place. This is done instead of making a separate bundle (as on Linux) | ||
# so that building and running from within Visual Studio will work. | ||
set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>") | ||
# Make the "install" step default, as it's required to run. | ||
set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1) | ||
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) | ||
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) | ||
endif() | ||
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") | ||
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}") | ||
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" | ||
COMPONENT Runtime) | ||
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install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" | ||
COMPONENT Runtime) | ||
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | ||
COMPONENT Runtime) | ||
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if(PLUGIN_BUNDLED_LIBRARIES) | ||
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}" | ||
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | ||
COMPONENT Runtime) | ||
endif() | ||
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# Fully re-copy the assets directory on each build to avoid having stale files | ||
# from a previous install. | ||
set(FLUTTER_ASSET_DIR_NAME "flutter_assets") | ||
install(CODE " | ||
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") | ||
" COMPONENT Runtime) | ||
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" | ||
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) | ||
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# Install the AOT library on non-Debug builds only. | ||
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" | ||
CONFIGURATIONS Profile;Release | ||
COMPONENT Runtime) |
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