Godot 4 demo scene of an abandoned spaceship in an overgrown hangar.
- Download the project
- Open the project.godot with Godot 4.0
- Run the Main.scene (default scene)
- WASD to move, hold SHFIT for sprinting, ESC to open menu
- Shows the light baking setup in Godot. Lightmaps are baked for Hangar and Outside scene separately.
- Has trim sheet based materials with custom shader for color changing.
- Has vertex color based terrain material for blending between different ground textures.
- Animated in-world video display on the arcade machine.
- Uses Godot Volumetric fog, SSIL, SSAO and Temporal antialiasing.
- Uses reflection probes for the reflections.
If you like my work, check out my game BLASTRONAUT as well.
Simple Free-Look Camera by Adam Viola
Ground textures from Polyhaven CC0