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Implement ones
using trailing_zeros
#18
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Original file line number | Diff line number | Diff line change |
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@@ -70,13 +70,14 @@ impl FixedBitSet | |
length: bits, | ||
} | ||
} | ||
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/// Create a new **FixedBitSet** with a specific number of bits, | ||
/// initialized from provided blocks. | ||
/// | ||
/// If the blocks are not the exact size needed for the capacity | ||
/// they will be padded with zeros (if shorter) or truncated to | ||
/// the capacity (if longer). | ||
/// | ||
/// | ||
/// For example: | ||
/// ``` | ||
/// let data = vec![4]; | ||
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@@ -302,17 +303,15 @@ impl FixedBitSet | |
match self.as_slice().split_first() { | ||
Some((&block, rem)) => { | ||
Ones { | ||
current_bit_idx: 0, | ||
current_block_idx: 0, | ||
current_block: block, | ||
bitset: block, | ||
block_idx: 0, | ||
remaining_blocks: rem | ||
} | ||
} | ||
None => { | ||
Ones { | ||
current_bit_idx: 0, | ||
current_block_idx: 0, | ||
current_block: 0, | ||
bitset: 0, | ||
block_idx: 0, | ||
remaining_blocks: &[] | ||
} | ||
} | ||
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@@ -593,49 +592,28 @@ impl Iterator for Masks { | |
/// | ||
/// This struct is created by the [`FixedBitSet::ones`] method. | ||
pub struct Ones<'a> { | ||
current_bit_idx: usize, | ||
current_block_idx: usize, | ||
bitset: Block, | ||
block_idx: usize, | ||
remaining_blocks: &'a [Block], | ||
current_block: Block | ||
} | ||
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impl<'a> Iterator for Ones<'a> { | ||
type Item = usize; // the bit position of the '1' | ||
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#[inline] | ||
fn next(&mut self) -> Option<Self::Item> { | ||
let mut block = self.current_block; | ||
let mut idx = self.current_bit_idx; | ||
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loop { | ||
loop { | ||
if (block & 1) == 1 { | ||
self.current_block = block >> 1; | ||
self.current_bit_idx = idx + 1; | ||
return Some(idx); | ||
} | ||
// reordering the two lines below makes a huge (2x) difference in performance! | ||
block = block >> 1; | ||
idx += 1; | ||
if block == 0 { | ||
break; | ||
} | ||
} | ||
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// go to next block | ||
match self.remaining_blocks.split_first() { | ||
Some((&next_block, rest)) => { | ||
self.remaining_blocks = rest; | ||
self.current_block_idx += 1; | ||
idx = self.current_block_idx * BITS; | ||
block = next_block; | ||
} | ||
None => { | ||
// last block => done | ||
return None; | ||
} | ||
while self.bitset == 0 { | ||
if self.remaining_blocks.is_empty() { | ||
return None; | ||
} | ||
self.bitset = self.remaining_blocks[0]; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Instead of immediately setting bitset to remaining_blocks[0] and updating remaining blocks, why don't you search for the first none zero block and only then update remaining_blocks? (just to save some assignments) There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. (the PR has been opened for almost 3 years, so I guess nothing needs be done until the maintainer shows interest, but I figured I'd add the comment in case something comes of it) There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm not sure that this is faster, because it might mess up vectorization. Could be interesting to benchmark. |
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self.remaining_blocks = &self.remaining_blocks[1..]; | ||
self.block_idx += 1; | ||
} | ||
let t = self.bitset & (0 as Block).wrapping_sub(self.bitset); | ||
let r = self.bitset.trailing_zeros() as usize; | ||
self.bitset ^= t; | ||
Some(self.block_idx * BITS + r) | ||
} | ||
} | ||
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We can accomplish all of
is_empty, [0] and [1..]
in one method call -self.remaining_blocks.split_first()
for a presumed minor win in terms of bounds checking overhead 🙂There was a problem hiding this comment.
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Or for that matter, reading split_first's implmentation with slice patterns - but I think that's a much more recent feature
if let [first, tail @ ..] = self { Some((first, tail)) } else { None }
but it's good to read and use elsewhere if not here.