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Release v0.1.0

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@pierre-dejoue pierre-dejoue released this 31 Dec 19:26
· 4 commits to master since this release

A first release with a decent set of features (see below the available options)

For fun I generated a map with a total of 10008 tiles (not counting the Carcassonne city starting tile).
That's one more tile than the current world record in the physical world! https://www.youtube.com/watch?v=8wM2brqgkRw

$ ./carcassonne.py -h
usage: carcassonne.py [-h] [-d] [-n N] [-z Z] [--draw-all] [-f] [-s] [--dump]
                      [--river-policy {USE_T,EXCLUDE_T,SHORT_RIVER,LONG_RIVER}]
                      [--river-period P] [--seed INT]
                      [FILE ...]

Display a randomized Carcassonne map

positional arguments:
  FILE                  Tile description file (JSON format)

optional arguments:
  -h, --help            show this help message and exit
  -d, --debug           Display non-game tiles, etc.
  -n N                  Number of tiles to display (Default: The whole
                        tileset)
  -z Z, --zoom-factor Z
                        Initial zoom factor (Default: 1.0)
  --draw-all            Draw all tiles
  -f, --full-screen     Full screen
  -s, --screenshot      Take a screenshot of the final display
  --dump                Dump the final grid to an image
  --river-policy {USE_T,EXCLUDE_T,SHORT_RIVER,LONG_RIVER}
                        Placement policies for the river tileset. Can be used
                        multiple times
  --river-period P      Period of repetition of the river tileset. Set to zero
                        for a single use of the river tileset
  --seed INT            A seed for the random generator (Default: Use a system
                        generated seed)