- named mountains, lakes, deserts w/ procedural generation
draw_quad(x-size, y-size, 0xffffffff, x+size, y-size, 0xffffffff, x-size, y+size, 0xffffffff, x+size, y+size, 0xffffffff, 0) draw_triangle(x1, y1, c1, x2, y2, c2, x3, y3, c3, z=0, mode=:default) draw_line(x1, y1, c1, x2, y2, c2, z=0, mode=:default)