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Hi, I have just updated from three 0.152 to 0.158 and now when using postprocessing the colors look washed out - I think it is displaying in linear color space rather than srgb. I have not made any other changes except adjusting the light intensity due to lighting changes in 0.155. If I comment out the effect pass and only use the render pass the colors display correctly. I have tried OutlineEffect, BloomEffect and GlitchEffect and the color output is the same (looks like linear). If I check the color space of the renderer it looks correct: Is there anything else that I can check that could be causing this? Thanks! |
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Hi, are you using tone mapping? If so, you might need to use a |
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Hi, are you using tone mapping? If so, you might need to use a
ToneMappingEffect
instead ofWebGLRenderer.toneMapping
.