Please switch to new economy plugins like BedrockEconomy or Capital instead.
A complete suite of Economy plugins by onebone:
- User oriented plugin
- EconomyAPI Individual language support
- Economy API support
- Direct accessible API
- Lots of configurations
- Lots of events to handle
- Fast processing with massive features
IMPORTANT: You MUST install EconomyAPI to use ANY of the EconomyS plugins
-
EconomyAPI - Main of the €conom¥$ - All plugins below requires this plugin
-
EconomyShop - Buy items
-
EconomySell - Sell items
-
EconomyAirport - Teleport by money
-
EconomyJob - Provide job system into your server
-
EconomyTax - Helps your server balancing money
-
EconomyLand - Helps your server manage lands
-
EconomyPShop - Shops for non-op players - requires ItemCloud plugin
-
EconomyAuction - Open your auction!
-
EconomyCasino - Do casino in your server!
-
EconomyProperty - Buy your land with signs - requires EconomyLand
-
EconomyUsury - Create your usury host and take a loan from host
Default command | Parameter | Description | Default Permission |
---|---|---|---|
/mymoney | Shows your money | All | |
/mydebt | Shows your debt | All | |
/takedebt | <money> |
Borrows $<money> from plugin |
All |
/returndebt | <money> |
Returns $<money> to plugin |
All |
/topmoney | <page> |
Shows server's top money | All |
/moneysave | Saves data to your hardware | Console |
|
/moneyload | Loads data from your hardware | Console |
|
/setmoney | <player> <money> |
Sets <player> 's money to $<money> |
OP Console |
/economys | Shows plugin which are using EconomyAPI | All |
|
/givemoney | <player> <money> |
Gives $<money> <player> |
OP Console |
/takemoney | <player> <money> |
Takes $<money> from <player> |
OP Console |
/seemoney | <player> |
Shows <player> 's money |
All |
/bank deposit | <money> |
Deposit $<money> to your account |
All |
/bank withdraw | <money> |
Withdraw $<money> from your account |
All |
/bank mymoney | Shows your money from your account | All |
|
/mystatus | Shows your money status | All |
|
/bankadmin takemoney | <player> <money> |
Takes $<money> from <player> 's account |
OP Console |
/bankadmin givemoney | <player> <money> |
Gives $<money> for <player> 's account |
OP Console |
File :
plugins/EconomyAPI/economy.properties
Key | Description | Available Value | Default Value |
---|---|---|---|
show-using-economy | Changes server name to [EconomyS] SERVER NAME on : Change off : Don't change |
on off |
on |
once-debt-limit | Limits borrowing debt at once | All integers |
100 |
debt-limit | Limits available debt | All integers |
500 |
add-op-at-rank | Shows OP at top money rank on : Shows OP off : Don't shows OP |
on off |
off |
default-money | Sets default money | All integers |
1000 |
default-debt | Sets default debt | All integers |
0 |
time-for-increase-debt | Sets how long will take for debt increase | All integers |
10 |
percent-of-increase-debt | Sets percentage of increasing debt | All integers |
5 |
default-bank-money | Sets default bank money | All integers |
0 |
time-for-increase-money | Sets how long will take for credit increase | All integers |
10 |
bank-increase=money-rate | Sets percentage of increasing credit | All integers |
5 |
debug | Money debugging preferences on : yes off : no |
on off |
on |
EconomyLand provides your players a land protection system. If the player buys land, the land will protected for the bought player.
List of commands :
/land <list | here | move | invite | invitee | give | buy | whose>
/landsell <here | land number>
Instructions for /land command :
/startp
: Sets the start position.
/endp
: Sets the end position.
/land list [page]
: Shows the list of land.
/land here
: Shows the land where you are standing on.
/land move <land id>
: Move to land.
/land invite <land id> <invitee>
: Invites player to your land.
/land invitee <land id>
: Shows the list of invitee in land.
/land give <land id> <player>
: Give the land to other player.
/land buy
: Buys land.
/land whose <keyword>
: Queries the list of land-bought players.
/landsell here
: Sells land where you're standing on.
/landsell <land id>
: Sells land by land ID.
If you use /startp
and /endp
commands you'll set the position where you'll buy. Then, you can use /land buy
command to buy the land.
The land id
is the land ID that shows in /land list
command.
EconomyLand will ignore Y axis. It will protect all of Y axis which is in area.
economyland.*
economyland.land.*
economyland.land.modify.others
economyland.land.modify.whiteland
economyland.land.modify.others
economyland.landsell.*
economyland.landsell.others
economyland.command.*
economyland.command.startp
economyland.command.endp
economyland.command.land.buy
economyland.command.land.move
economyland.command.land.list
economyland.command.land.whose
economyland.command.land.give
economyland.command.land.here
economyland.command.landsell
economyland.command.landsell.here
economyland.command.landsell.number
/shop create <create|remove|list> [item[:damage]] [amount] [price] [side]
- Tap to activate SHOP signs | OP
|
Shop are created with /shop
then tapping any block to activate it.
For example to make a shop selling a Diamond Sword for 500$:
/shop create 276 1 500
then tap a block/sign.
Sell Center
in EconomySell
can be created in same way with /sell create 276 1 500
. And also Player's Shop
in EconomyPShop
File :
plugins/EconomyShop/shop.properties
Key | Description | Available Value | Default Value |
---|---|---|---|
handler-priority | The priority of handling shop touches | Integer | 5 |
EconomyPShop is the system that lets non-OP players to open their own shop.
Important: EconomyPShop requires ItemCloud
First, you have to register and upload your item. Then, you'll create the PShop (Player shop). Second, other players will tap your pshop sign/block twice to buy your item. Then, your item in ItemCloud will be removed.
/pshop create <create|remove|list> [item[:damage]] [amount] [price] [side]
- Tap to activate SHOP signs | OP
|
tree-cutter:
"17:0:break": 10
This is one of the config items in jobs.yml.
'tree-cutter' is name of the job,
In "17:0:break"
- 17 is item code, 0 is damage of item, break is the method and the 10 on the far right side is the money earned.
So
"18:0:place": 10
Means : If I place a block with ID 18 and damage 0 I will earn $10.
refresh-time:
The time of changing price of item, Integer
broadcast-refresh:
Whether to broadcast the item has refreshed the price, true/false
max-change-rate:
The maximum rate of changing money, Integer
economyjob.command.*
economyjob.command.job.join
economyjob.command.job.reture
economyjob.command.job.list
economyjob.command.job.me
File :
%CONFIG_PATH%/DepartureSign.yml
File :%CONFIG_PATH%/ArrivalSign.yml
File :%CONFIG_PATH%/Identifier.yml
This documentation is focused on default configuration.
Line1 | Line2 | Line3 | Line4 |
---|---|---|---|
`<international | airport>` | `<arrival | departure>` |
Example:
Line1: airport Line2: departure Line3: 10 Line4: onebone
Takes $10 to go to onebone
airport
Line1: airport Line2: arrival Line3: onebone Line4:
Arrival sign : onebone
airport
If there's no target airport to fly, it aborts riding a flight.
You can access to EconomyAPI by using EconomyAPI::getInstance()
Example:
EconomyAPI::getInstance()->addMoney($player, $amount);
EconomyS, the massive economy plugin with many features for PocketMine-MP
Copyright (C) 2013-2017 onebone <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.