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[BUG] Crashing on iOS Godot 3.2.2 #44
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The delay with 3.2.3 version was with AdMob buttons or your game? |
@gustavottc is a bug from godot, godotengine/godot#42164 |
Try to set to |
@gustavottc and where is that? In my godot project on the admob GDscript I dont have that variable |
Probably you need to update here: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/tree/master/admob_api Please consider testing with example project: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/tree/master/example |
libgodot.iphone.opt.arm64.a.zip I did a update, please use this '.a' file for 3.2.2 (only works on real devices with arch64) |
@gustavottc I added the var is_test_europe_user_consent, set it to false, change the .a file for that one that you mentioned and is working now! thanks for your help! I would also like to know if there is any possibility that the tracking identifier poster that the user has to accept to see ads, is it possible to show it when the ads are about to be shown?, Because, in my case you open the game and the poster is open up and say if you agree to be tracked |
Nice! The user doesn't need to accept to show the ads, at least I believe not, I already selected for Track and Not Track and the result was the same with test ads, so with real ads should work too |
please now test with |
@gustavottc ohh nice. |
You can check here: https://developers.google.com/admob/ump/ios/quick-start#introduction This is only required if you are publishing your app to Europe if your app doesn't have this and have ads, he can be banned on Europe temporary until you put it (it's hard to this happen, but we don't want it) (the variable |
@gustavottc Is not working, I don't know if I am doing something wrong, ads are still working. I added the app to active on founding choices 2021-01-17 20:02:07.864392-0300 frichen[725:103874] - [I-ACS800023] No pending snapshot to activate. SDK name: app_measurement |
@gustavottc or maybe I cannot see it because I am not from europe??? |
@martinpelli , no i'm at Brazil and it's working, hmmm, are you trying with example project? |
@gustavottc yes, with both ads work but not the UMP. On example project I exported without changing anything. I only change the xcode parameters mentioned on installation. For UMP I only set to active the founding choices is there anything else that I am forgetting? |
also be sure to mark |
@martinpelli probably only this parameter |
@gustavottc yes it is setted false by default when downloading the example project |
libgodot.iphone.opt.arm64.a.zip Please try with this '.a', i added some NSLogs to see the cause of this |
@gustavottc
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What's the value of your |
@gustavottc the id of my app on AdMob |
Also: |
The UMP will only appear with your id-app if you setup Funding Choices: https://support.google.com/fundingchoices/answer/9180084 |
No problem, i think this is not related with UMP because it was logged after the UMP Logs, think the problem is with |
if you create now it can take some time do work like 10 minutes, it's recommended use the test id: |
@gustavottc not working with test id and I have the same errors
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Oh, i just saw now: I need to do some changes |
libgodot.iphone.opt.arm64.a.zip Try with this '.a', please send again the log if possible |
@gustavottc Is working now!!
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@martinpelli nice!!! the form of UMP is appearing now? did you alter these parts?
if yes, the result of they was the same? |
@gustavottc no, I copy and paste the log. The ump is appearing on both, example and my game. Whit real ads and testing ads. |
Nice, so i will close this issue since everything seems fixed, thanks! |
@gustavottc I just noticed that the UMP is appearing every time that I launch the App, no matter if I tap concent 15 time the poster keep spawning |
@martinpelli here are the explanation for this: #27 (comment) |
so what you need to do to not appear the UMP when you are test is set |
I tested the plugin on iOS in my iPhone 8 Plus with Godot 3.2.3 and the 3.2.3 template and is working, but Godot 3.2.3 has a huge bug with buttons delay and my game is unplayable
So tried exporting my game with Godot 3.2.2 and works perfectly, but adding the plugin with the 3.2.2 template it is crashing with the next log.
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