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This repository has been archived by the owner on Mar 25, 2020. It is now read-only.

Blueprints

pointcache edited this page Jan 16, 2017 · 1 revision

It is a way to store a bundle of Entity in a file.

  • Can save and load any arbitrary amount of entities.
  • Follows almost same serialization rules described in Serialization

##Usage To create new blueprint add a BlueprintLoader to a gameobject, which children you want to save, or use URSAMenu > Blueprints/New

Add entities to that object, and press save to create a new blueprint file.

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