Fix draw thread unnecessarily marking GL context as current #5689
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wglMakeCurrent()
errors are spammed to log when using Veldrid / OpenGL #5688I'll preface this by saying this only affects Veldrid/OpenGL, so this doesn't need immediate attention at all and can be left for another release if preferred.
MakeCurrent
calls are supposed to happen internally within the renderer whenever it's expecting to execute GL commands. In Veldrid, all GL commands are executed in a separate thread, therefore callingMakeCurrent
here is unnecessary and will fail due to being acquired in the Veldrid thread.I've kept the
ClearCurrent
call though since I'm not entirely sure of a better place for it that exists onGLRenderer
, and I'm slightly skeptical of doing it inFinishFrame
.