2020.302.0
Thanks for following along! This is a tagged release (2020.302.0). For more information check out the osu! changelog page and dev blog.
Breaking Changes
FrameworkDebugConfig
no longer exposes PerformanceLogging
Performance logging is now toggled by opening "Global Statistics" overlay via Ctrl+F2. To manually toggle it, you may access GameHost.PerformanceLogging
, but note that a change to this bindable will be overridden by toggling the statistics overlay.
Layout validation and invalidation has been reworked
To better cover edge-case scenarios where layout wasn't properly refreshed, the process of layout invalidation has changed.
In cases where Invalidate()
affected a Cached
member, the following adjustment is necessary:
public class MyDrawable : Drawable
{
- private readonly Cached myLayoutValue = new Cached();
-
- protected override bool OnInvalidate(Invalidation invalidation, Drawable source, bool shallPropagate)
- {
- var result = base.OnInvalidate(invalidation, source, shallPropagate);
-
- if ((invalidation & (Invalidation.DrawSize | Invalidation.Presence)) > 0) /* any invalidation type of your choice */
- result &= !myLayoutValue.Invalidate();
-
- return result;
- }
+ /* can also be a LayoutValue<T> */
+ private readonly LayoutValue myLayoutValue = new LayoutValue(Invalidation.DrawSize | Invalidation.Presence);
+
+ public MyDrawable()
+ {
+ AddLayout(myLayoutValue);
+ }
}
In cases where InvalidateFromChild()
affected a Cached
member, the following adjustment is necessary:
public class MyDrawable : Drawable
{
- private readonly Cached myLayoutValue = new Cached();
-
- protected override void InvalidateFromChild(Invalidation invalidation, Drawable source)
- {
- if ((invalidation & (Invalidation.DrawSize | Invalidation.Presence)) > 0) /* any invalidation type of your choice */
- myLayoutValue.Invalidate();
- }
+ /* can also be a LayoutValue<T> */
+ private readonly LayoutValue myLayoutValue = new LayoutValue(Invalidation.DrawSize | Invalidation.Presence, InvalidationSource.Child);
+
+ public MyDrawable()
+ {
+ AddLayout(myLayoutValue);
+ }
}
In cases where both Invalidate()
and InvalidateFromChild()
affected the same Cached
member, the following adjustment is required:
public class MyDrawable : Drawable
{
- private readonly Cached myLayoutValue = new Cached();
-
- protected override bool OnInvalidate(Invalidation invalidation, Drawable source, bool shallPropagate)
- {
- var result = base.OnInvalidate(invalidation, source, shallPropagate);
-
- if ((invalidation & Invalidation.DrawSize) > 0) /* any invalidation type of your choice */
- result &= !myLayoutValue.Invalidate();
-
- return result;
- }
-
- protected override void InvalidateFromChild(Invalidation invalidation, Drawable source)
- {
- if ((invalidation & Invalidation.Presence) > 0) /* any invalidation type of your choice */
- myLayoutValue.Invalidate();
- }
+ /* can also be a LayoutValue<T> */
+ private readonly LayoutValue myLocalLayoutValue = new LayoutValue(Invalidation.DrawSize);
+ private readonly LayoutValue myChildLayoutValue = new LayoutValue(Invalidation.Presence, InvalidationSource.Child);
+
+ public MyDrawable()
+ {
+ AddLayout(myLocalLayoutValue);
+ AddLayout(myChildLayoutValue);
+ }
+
+ protected override void Update()
+ {
+ base.Update();
+
+ /* wherever your re-validation was previously done */
+ if (!myChildLayoutValue.IsValid)
+ {
+ myLocalLayoutValue.Invalidate();
+ myChildLayoutValue.Validate();
+ }
+
+ if (!myLocalLayoutValue.IsValid)
+ {
+ /* your custom validation */
+ myLocalLayoutValue.Validate();
+ }
+ }
}
In cases where custom logic that can't be described as layout was done in Invalidate()
, the following adjustment is necessary:
public class MyDrawable : Drawable
{
- protected override bool OnInvalidate(Invalidation invalidation, Drawable source, bool shallPropagate)
- {
- var result = base.OnInvalidate(invalidation, source, shallPropagate);
-
- if ((invalidation & (Invalidation.DrawSize | Invalidation.Presence)) > 0) /* any invalidation type of your choice */
- {
- performCustomAction();
- result = true;
- }
-
- return result;
- }
+ protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
+ {
+ var result = base.OnInvalidate(invalidation, source);
+
+ if ((invalidation & (Invalidation.DrawSize | Invalidation.Presence)) > 0) /* any invalidation type of your choice */
+ {
+ performCustomAction();
+ result = true;
+ }
+
+ return result;
+ }
private void performCustomAction()
{
/* custom invalidation logic here */
}
}