Optimize game_namespace
string concatenation and avoid copies
#506
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Untested, similarly to #505. I just found another function that's frequently called and that's doing more work than it should. Might not matter for performance at all, or might reduce CPU usage slightly due to the avoidance of copies and dynamic string allocations.
I am not sure if
thread_local
is required, but I added it just to be safe. I also think it should be safe to change the return type tostd::string&
as in the PR, but that should be double-checked as well.