Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
And fix logging in it.
REFramework currently waits for d3d12.dll load by calling GetModuleHandleA() in a tight loop. That makes RE4 Demo load time with REFramework go up to ~15min in Wine / Proton. That is much less of an issue on Windows because the difference of loader locking model between modern Windows and Wine: on Wine, the loader lock is taken and spending most of the time in GetModuleHandleA() effectively stops loading the other DLLs for the most of the time. That is non-trivial to fix at once in Wine. Also, while on modern Windows this is much less of an issue (as loader lock is not taken for GetModuleHandle), it still generates a constant load in parallel to game's load and throttling this loop might improve loading time a bit on Windows as well.