Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
A tilemap library for p5.js's OpenGL mode that is optimized to draw tilemaps within a single draw call using WebGL
It's different from Tilemapp5js since that's designed to work on all platforms and draws each tile one by one while GLTilemapp5js is significantly more performant and optimized through its use of WebGL shaders
The library's repository: https://github.com/RandomGamingDev/GLTilemapp5js/blob/main
Relies on:
https://github.com/RandomGamingDev/GLPixyp5js/tree/main
which relies on:
https://github.com/RandomGamingDev/WebGL2Tex
https://github.com/RandomGamingDev/WebGL2FBO