Fix vertex ordering for beginShape(QUADS) in WebGL mode #5771
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Resolves #5770
In my last PR adding QUADS support, I misread the example code in the p5 reference and thought that the vertex ordering for
QUADS
andQUAD_STRIP
were the same, but they are actually supposed to be different. This fixes it and makesQUADS
consistent with 2D mode.Changes:
QUADS
vertex()
to use a CCW vertex ordering, consistent with 2D modeScreenshots of the change:
Using the example code for
QUADS
from the p5 reference, but in WebGL mode:PR Checklist
npm run lint
passes