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Handle vertex data in TESS mode #5830

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merged 2 commits into from
Oct 17, 2022
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davepagurek
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Resolves #5631

Changes:

  • Passes all vertex data to Tessy when using beginshape(TESS)
  • Updates Tessy callbacks to properly interpolate data at intersection points

Screenshots of the change:

let tex;

function preload() {
  tex = loadImage('cat.jpg');
}

function setup() {
  createCanvas(400, 400, WEBGL);
  textureMode(NORMAL)
  noLoop();
}

function draw() {
  background(220);
  scale(3, 3);
  translate(-50, -50);
  texture(tex);
  beginShape(TESS);
  vertex(20, 20, 0, 0);
  vertex(80, 20, 1, 0);
  vertex(80, 40, 1, 0.33);
  vertex(40, 40, 0.33, 0.33);
  vertex(40, 60, 0.33, 0.67);
  vertex(80, 60, 1, 0.67);
  vertex(80, 80, 1, 1);
  vertex(20, 80, 0, 1);
  endShape(CLOSE);
}
Before After

PR Checklist

  • npm run lint passes
  • [Inline documentation] is included / updated
  • [Unit tests] are included / updated

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Successfully merging this pull request may close these issues.

beginShape(TESS) does not respect UV coordinates when tessellating.
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